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  #85  
Old July 18th, 2012, 10:14 AM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Also, different wording is good since it's a different power with a different name. If we went with that wording, it'd make a lot more sense to use the power title on Kumiko as well.

So ... not in favor. If we want to go with closer wording without changing our mechanics, though, I'm OK with that.

Edit: That works for me.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #86  
Old July 18th, 2012, 10:35 AM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Quote:
Originally Posted by A3n View Post
I don't think he was meaning to include the last line of the power, just simply:

Quote:
OMNI-ASSAULT SPECIAL ATTACK
Range 1, Attack 5.
Instead of moving and attacking normally with Omni-Man, you may move Omni-Man up to 4 spaces. Omni-Man can attack up to 3 times with Omni-Assault Special Attack at any point during or after this move as long as Omni-Man is on a space where he could end his movement. Omni-Man will take leaving engagement attacks when moving with this special attack.
Well that's a better way of explaining his intent A3n, I wasn't sure. After the confusion with the initial test/powers used, I don't take anyting for granted as far a assuming intentions

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  #87  
Old July 18th, 2012, 12:00 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Yeah, I didn't mean to switch it exactly to Kumiko's power. Just switching to the more official wording sans the last line which would change the power.
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  #88  
Old July 20th, 2012, 02:02 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Test in from FG! Not quite sure what to make of it. He was totally fine the first test, but the rate he rips through squads like that scares me.


Quote:
Originally Posted by Flame Gryphon
So sorry for being late, here it is.

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Omni-Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes
- What should be the unit's point value? 440
- Give a brief overview. A fully powered and Avenger-markered Uncle Sam dukes it out with Omni-Man, eventually being destroyed. Cap and the rest fight it out, with both sides getting a few lucky rolls.
Map: Sewer Labyrinth
Units: Omni-Man + Invincible (800) vs. Uncle Sam + Captain America + Bucky + Wasp (790)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? No
- What should be the unit's point value? ???
- Give a brief overview. Omni-Man destroyed everything. Literally. None of the other cards on his team even got an order marker the entire time. He just destroyed the entire Skrull army using Omni-Assault Special Assault.
Map: Sewer Labyrinth
Units: Super-Skrull (FF) + 6x Skrull Warriors (1,000) vs. Captain America + Omni-Man + Black Widow + Iron Man Mk. II (1,000)
Spoiler Alert!
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  #89  
Old July 20th, 2012, 02:05 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Hmm, well he overextended Super-Skrull and let him get taken out in Round 1. After that, I'm not surprised the Skrulls fell fast, as they're not worth much without their champion.

I wouldn't get too worried about that type of thing unless we see another test like that. The dice likely played a role.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #90  
Old July 20th, 2012, 05:01 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Another test from REJ! Omni-Man's team still won, but it was fairly close. I wouldn't be opposed to dropping his life by 1 as he suggests.

Quote:
Originally Posted by Red Eyed Jedi
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Omni-Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass, would be a good counterdraft for himself.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass, with a life of 8 and Viltrumite Endurance he is a very tough nut to crack, I didn't take him out in my tests.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass, very fun!

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass, his high life combined with Viltrumite Endurance is super tough, even if you have some decent options (Auto-Chain, Laso, Wasp Sting, several SA's) I'd like to suggest a decrease of his life by 1.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass. He's nice teammate for his son, since they both have Vilturmite Endurance. Works well with an OM manager like Zemo, and lot's of fun in a power team.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass, should you Omni Assault or normal attack? Both are so awesome!
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 450 seems a good bit low to me after this one.
- Give a brief overview. Zemo kept OM management easy for team 1, and was Adhesive Trapping team 2's units several times. Omni-Man was a beast, taking out Batman with his normal attack in one shot despite the Atom Irritant. He was the source of team 1's damage output using his Omni-Assault SA bypassing Man of Steel, destroying all of team 2's units. Was dealt 5 wounds from a whiff, healed 1 with his Endurance. Wonder Woman Lasso's him and deals 2 more before being taken down by the Viltrumite.
Map: Bad Moon Rising, (all C3G optional rules, no glyphs)
Units: Team 1. Omni-Man, Judge Dredd, Vixen, Baron Zemo - 1000 points.
Team 2. Superman, (v2) Batman, (Bruce) Wonder Woman, Atom - 1000 points.

Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 450 feels low again. I'm thinking a decent point bump 20 or so.
- Give a brief overview. Omni-Man rules this game. Does lots of damage, takes out a near death Cap (He made him near death), full health Bucky and Wasp with one Omni-Assault SA with some decent rolling luck. Heals several times, Continues by taking out War Machine, Falcon then Sam who was loosened (wounded) some by Invincible. Team 1 didn't need the clean up unit in SZ again in this game.
Map: Sidewinder. (no glyphs, all C3G optional rules)
Units: Team 1. Omni-Man, Invincible, Lizard. 1000 points
Team 2. Captain America, (C3G) Uncle Sam, Bucky, War Machine, Falcon, Wasp. 1000 points.

Spoiler Alert!
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  #91  
Old July 20th, 2012, 05:03 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Yeah - I could go for life of 7 and send him out for one more test. Are we thinking 440 or 450 with that update?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #92  
Old July 20th, 2012, 05:06 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Quote:
Originally Posted by IAmBatman View Post
Yeah - I could go for life of 7 and send him out for one more test. Are we thinking 440 or 450 with that update?
450 looks good, but I'm hesitant to do that since I didn't really want him quite at Superman II's level. But it might be the safer bet. I'll PM Megasilver and ask that he drop his life.
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  #93  
Old July 20th, 2012, 05:19 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Megasilver's already done, and he'll give the results later tonight.

Quote:
Originally Posted by MegaSilver
I have already done two playtests, and was going to send in the results tonight. I was going to suggest 450 with his 8 life. With 7 he'd probably be worth 430, IMO.
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  #94  
Old July 20th, 2012, 06:06 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Quote:
Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by IAmBatman View Post
Yeah - I could go for life of 7 and send him out for one more test. Are we thinking 440 or 450 with that update?
450 looks good, but I'm hesitant to do that since I didn't really want him quite at Superman II's level. But it might be the safer bet. I'll PM Megasilver and ask that he drop his life.

Well whether he's at 400, 440 or 450, he is still at Superman II's level as far as his powers/stats. So keeping his cost at 440 doesn't keep him from being at Supe's level, it just makes him more draftable than Supes.

Hopefully the reduced life to 7 and cost up to 450 seems to do the trick. His armies did pretty darn well, though I often don't put too much stock into Skrull armies because they suck azz and aren't worth their cost. I'm more concerned when a tested unit's army loses to a Skrull army, because that's hard to do and would suggest a point reduction in that tested figure.

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TUTORIAL FOR RE-BASING FIGURES


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  #95  
Old July 20th, 2012, 06:15 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

Point well taken! Still want to see Megasilver's tests. Any other concerns you guys have before we move on?
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  #96  
Old July 20th, 2012, 06:16 PM
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Re: The Book of Omni-Man ~~ Playtesting Phase

How would we feel about 445 at 7 Life? I think the hurt draftability evens out with the ever-so-slightly cheaper cost. Not sure if he's an "odd point cost" sort of character though.
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