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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old July 9th, 2012, 04:14 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #26  
Old July 10th, 2012, 08:11 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Quote:
Originally Posted by 1Mmirg
I'm sorry but I have zero knowledge of Invincible (besides his C3G card and quick Google). But I'll offer a thought or two, fwiw.

Quote:
Originally Posted by Lord Pyre
My first Hero LD, woohoo! You guys might not know him, but he's Invincible's dad, so there are some parallels.



NAME = OMNI-MAN
SECRET IDENTITY = NOLAN GRAYSON

SPECIES = VILTRUMITE
UNIQUENESS = UNIQUE HERO
CLASS = CONQUERER [Is he evil? I associate this term with "bad," fwiw.]
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 8

MOVE = 8
RANGE = 1
ATTACK = 8
DEFENSE = 6

POINTS = 420?

VILTRUMITE ENDURANCE
When defending against a normal attack from a figure who is not a Viltrumite, if at least one shield is rolled, the most wounds Omni-Man can take from this attack is one. If there are 4 or more wounds on this card at the start of any round, you may remove 1 Wound Marker from this card.

OMNI-ASSAULT SPECIAL ATTACK
Range 1, Attack 6.
Instead of moving and attacking normally with Omni-Man, you may move Omni-Man 4 spaces. At any point during or after the movement, Omni-Man may attack with his Omni-Assault Special Attack up to 3 times.

[Wow! That is a beastly attack. This guy is a powerhouse! 3 attacks of 6 is definitely notable, plus flexible mobility (if limited mobility).]

FLYING


SUPER STRENGTH
Sounds like a beast. This guy won't be toyed with, for sure. He's up there with the very strongest of all Unique Heroes in the C3G. Must be quite the presence in the Invincible comics. An alpha-figure.

Thanks for sharing your work, V
He's definitely beastly in the comics, so that fits, haha!
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  #27  
Old July 10th, 2012, 08:25 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

He's going to kick Superman and Thor's ass every which way from Sunday. He's more powerful then them for sure with this power-set, so 420 will be a short-lived cost for him as it should go way up.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

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  #28  
Old July 10th, 2012, 08:29 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Quote:
Originally Posted by Hahma View Post
He's going to kick Superman and Thor's ass every which way from Sunday. He's more powerful then them for sure with this power-set, so 420 will be a short-lived cost for him as it should go way up.
I can re-add the unengaged restriction again if you're worried. I did testing on his a while back with that plus the 8 space straight line movement, and he was pretty equal with Superman 1.0. I plan on doing the initial tonight, so I'll see what works.
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  #29  
Old July 10th, 2012, 08:45 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Well 3 special attacks of 6 in one turn will totally bypass Man of Steel, whereas Supes 1.0 will only get one normal attack of 7 that will most of the time result in a max of 1 wound on Omni-Man. Not to mention Omni-Man has 1 more life and will heal each round when he has 4 or more wounds. The only way Supes 1.0 will have a chance is if Omni-Man whiffs defense rolls vs. huge attacks. That will be the exception, not the rule though.

Vs. Thor, same deal with OM having 3 attacks of 6 vs. Thor's single normal attack of 8 or a puny special attack. Same amount of lives and normal attack and OM can heal.

Vs. Supes 2.0, they have same lives and normal attack, but OM still has 3 special attacks of 6 to bypass Man of Steel and Supes 2.0 only has Heat Vision to bypass Viltrumite Endurance, but HV isn't exactly a huge attack generally and still nowhere in the same universe as powerful as Omni-Assault.

Vs. Hulk, 3 attacks of 6 can load Hulk up with wounds quick and Hulk can only mostly put 1 wound on OM at a time.

I don't know this guy from Adam, but for those that know a lot about him and that comic, as long as you guys are fine with him being at this power level, that's cool, but his cost is certainly going to be up past Supes 2.0 IMO.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

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  #30  
Old July 10th, 2012, 08:49 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

The unengagement thing is pretty huge for him, preventing him from using the ability. I'll add it back in for the test.
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  #31  
Old July 10th, 2012, 10:29 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Yeah, that'd definitely be a huge factor in how he tests against other heavy hitters, as requiring him to not be engaged would make it a ton harder to pull off more than once per match.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #32  
Old July 11th, 2012, 08:04 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Yep, it was big in my last tests. Still working on the initial, hopefully will be done by tomorrow. The modem came in the mail today, and my dad is stopping by to set it up, woohoo!

Also, last ERB from Porkins. He must be unaware that we designed Invincible.

Quote:
Originally Posted by Porkins
I was on vacation with no interenet access, so this is a bit late; I hope it's still useful.

My first impression is that 8 Life/6 Defense and Viltrumite Endurance (which is really a conglomeration of 2 powers: one shield defense and a healing factor) may be too powerful. And I think I would separate Vilt Endurance into two powers.



Quote:
Originally Posted by Lord Pyre
My first Hero LD, woohoo! You guys might not know him, but he's Invincible's dad, so there are some parallels.



NAME = OMNI-MAN
SECRET IDENTITY = NOLAN GRAYSON

SPECIES = VILTRUMITE
UNIQUENESS = UNIQUE HERO
CLASS = CONQUERER
PERSONALITY = CONFLICTED

SIZE/HEIGHT = MEDIUM 5

LIFE = 8

MOVE = 8
RANGE = 1
ATTACK = 8
DEFENSE = 6

POINTS = 420?

VILTRUMITE ENDURANCE
When defending against a normal attack from a figure who is not a Viltrumite, if at least one shield is rolled, the most wounds Omni-Man can take from this attack is one. If there are 4 or more wounds on this card at the start of any round, you may remove 1 Wound Marker from this card.

OMNI-ASSAULT SPECIAL ATTACK
Range 1, Attack 6.
Instead of moving and attacking normally with Omni-Man, you may move Omni-Man 4 spaces. At any point during or after the movement, Omni-Man may attack with his Omni-Assault Special Attack up to 3 times.

FLYING

SUPER STRENGTH
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  #33  
Old July 12th, 2012, 09:15 AM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Quote:
VILTRUMITE ENDURANCE
When defending against a normal attack from a figure who that is not a Viltrumite, if at least one shield is rolled, the most wounds Omni-Man can take from this attack is one. At the start of any round, if there are 4 or more wounds on this card, you may remove 1 Wound Marker from this card.

OMNI-ASSAULT SPECIAL ATTACK
Range 1, Attack 6.
Instead of moving and attacking normally with Omni-Man, you may move Omni-Man up to 4 spaces. At any point during or after the movement, Omni-Man may attack with his Omni-Assault Special Attack up to 3 times.


Are we still keeping the clause about needing to be on a space where he can end his movement?

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #34  
Old July 12th, 2012, 09:58 AM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Hmm, since he can fly, that's probably a good idea ....

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #35  
Old July 12th, 2012, 12:58 PM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Quote:
Originally Posted by IAmBatman View Post
Hmm, since he can fly, that's probably a good idea ....
Agreed.
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  #36  
Old July 14th, 2012, 02:42 AM
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Re: The Book of Omni-Man ~~ Waiting on ERB/Initial

Not real happy with these tests. At first he was dominating the Heavy hitter tests, so I dropped his SA down to 5 dice instead of 6, and tested against some more powerful people, and he seemed more balanced. But his SA is really not that good. He has to be so close to use it, so that if he sets up for it, it's REALLY easy for an opponent to just move someone next to him to stop it. I think a cost of 430-440 would be good if we change the move for the SA to 6.

Also, sorry for the lackluster battle reports. We were trying to set up internet, the company told us there was faulty wiring in our apartment, then it magically started working, but only on my wife's laptop. My computer can't get on the net. Also our router doesn't seem to be compatible, so there's no hope of me getting on the internet with my own computer for probably at least a month before we can afford to buy a new router. So yeah, I was testing in between everything and my mind has been scattered. I hate technology. And my wife's computer, ugh.



C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Omni-Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? No

- What should be the unit's point value? 450+
- Give a brief overview. His power level is just too high in these tests. Adjusting some numbers and going to try again.
Spoiler Alert!



Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 440-450
- Give a brief overview. He was a lot closer to these higher powered guys. His SA having only 5 attack helped a ton.

Spoiler Alert!


_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 445
- Give a brief overview. .
Map: Forsaken Waters
Units: SHIELD Agents x4
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 445
- Give a brief overview. .
Map: Forsaken Waters
Units: Parademon Shock Troopers x5 +1
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? No

- What should be the unit's point value? Not very high.
- Give a brief overview. Very poor showing for Omni-Man. He couldn’t roll any attack dice. Black Widow took him out with no problem! He didn’t have a chance to use Omni-Assault. Whenever he was within the 4 spaces, the opponent got in close to prevent it.
Map: Forsaken Waters
Units: Omni-Man, Red Tornado, AIM Agents x3 (955) Vs. Nick Fury, Shield Agents x4, Black Widow, Mockingbird (960)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 400
- Give a brief overview. He had some bad luck again, but DID take out Cap and Thor. The Criminals weren’t much backup for him, both being killed in one turn each. Omni-Man is tough, but his Special Attack isn’t nearly as good as it first seemed. I reduced the attack on it by one, and I don’t think it’d be overpowered at all at 6 again, since the 4 move is such a huge penalty for him.
Map: Forsaken Waters
Units: Omni-Man, Shocker, Electro, Lexcorp Security x 2 (1000) Vs. Captain America, Thor, Deadshot, Punisher (1000)
Spoiler Alert!

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