|
Maps & Scenarios Battlegrounds and scenarios |
![]() |
|
Thread Tools | Search this Thread | Display Modes |
#25
|
|||
|
|||
LUCKE13's Maps - New map added 11/30/2011: Vendetta
Here is my latest BOV-compliant map. I wanted to try a bilaterally symmetrical map for a change. I decided to use BftU and FotA because I feel those are the most available sets at this point, and I wanted more people to be able to make the map. I hadn't planned on the V-shaped road when I started, but it evolved that way so I went with it. The games we have played on it have been very fun. Enjoy!
![]() Required Sets: BftU x1, FotA x1 ![]() ![]() ![]() Stay tuned...my next project is an asymetrical ROTV/TT BOV-compliant map. I will post it after we play some games on the latest revision. Last edited by LUCKE13; December 22nd, 2011 at 06:08 PM. |
#26
|
|||
|
|||
LUCKE13's Maps - New map added 12/21/2011: Jack Frost
In the spirit of the holiday season, I present my newest map: Jack Frost. This is my first real attempt at creating a balanced BOV-compliant asymetrical map. Enjoy!
![]() Required Sets: RotV x1, TT x1 ![]() ![]() ![]() Last edited by LUCKE13; December 22nd, 2011 at 06:08 PM. |
#27
|
||||
|
||||
Re: LUCKE13's Maps - New map added 12/21/2011: Jack Frost
If you weren't planning to already, you should enter Jack Frost into the Beast of the East map contest.
The asymmetry is really muted by the color balance, but organically. And the glyph locations are well thought out. Seems like a really good map for wyrmlings. Of course, facing Zelrig's gotta be fretful with that footprint, but that's what Big Red is for I hear. ![]() |
#28
|
|||
|
|||
Re: LUCKE13's Maps - New map added 12/21/2011: Jack Frost
Quote:
Quote:
Re: Z-bomb...I thought about him when I built this, and actually played against him on this map before posting it. Like you say, this layout makes him dangerous, but the small footprint also makes it easier to get to wherever he is perched. |
#29
|
|||
|
|||
Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend
This is another BOV-compliant map, created specifically for Typhon2222's 1x BftU Challenge. It quickly became obvious that I was going to have to bend some of my normal map-building rules to make a map out of only a single BftU...so I bent the map.
![]() Required Sets: BftU x1 ![]() ![]() ![]() Update: Around the Bend tied for 2nd overall in Typhon2222's 1x BftU Challenge! ![]() Last edited by LUCKE13; January 28th, 2012 at 04:26 PM. Reason: Added contest results |
#30
|
||||
|
||||
Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend
Reserving two visible hexes of grass to mark the glyph locations is a lovely touch.
![]() |
#31
|
|||
|
|||
Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend
Quote:
I've also strived to clearly define start zones in this way, but the 1x BftU challenge made that very difficult due to the lack of available materials. |
#32
|
|||
|
|||
LUCKE13's Maps - New map added 3/8/12: Day After Tomorrow
This map was created for Typhon2222's BftU + TT Expansion contest. Vendetta worked so well I decided to model this map after it. The LOS blockers create interesting options in this one.
![]() Required Sets: BftU x1, TT x1 Build Instructions ![]() ![]() |
#33
|
||||
|
||||
Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend
Nice looking map. I was hoping that it was heavy snow/normal ice, and I was glad when I saw that in the download-it will make it rough going to claim the height, and will make the low ground an attractive, speedy alternative.
![]() But (there's always a but ![]() First is I would get rid of the water tile that's on level 3 adjacent to the 6-hex glacier. I think that opening up that one additional corridor will really help movement around the map a lot. Second is that I would swap the two SZ spaces that are 6 flying spaces from the water tile I recommend moving (whether you move it or not) to the level 1 snow spaces that are adjacent to the SZ. That promentory makes a very tempting Raelin perch how the SZs are set up right now. |
#34
|
|||
|
|||
Re: LUCKE13's Maps - New map 3/10/12: Sizzle
This map was created for Typhon2222's BftU + VW expansion contest. I've taken comments I have received from others about my other maps and implemented those ideas in this new creation.
![]() Required Sets: BftU x1, VW x1 Build Instructions ![]() ![]() |
#35
|
|||
|
|||
Re: LUCKE13's Maps - New map 3/10/12: Sizzle
This map was created for Typhon2222's BftU + TJ Expansion contest, but is actually based on a theme I have been wanting to use ever since I finished the Hunger Games series of books (which are really good).
This is my first split start zone map, and I feel it fits the theme perfectly. The large cache of glyphs in the unprotected middle is a tempting bounty for those daring enough to get caught there. On the other hand the edges offer cover and height. Which to go for first? Much like the book, I suppose that would depend on the strength of your figures. May I present...Cornucopia! ![]() Required Sets: BftU x1, TJ x1 Build Instructions ![]() ![]() Last edited by LUCKE13; April 12th, 2012 at 11:35 PM. |
#36
|
||||
|
||||
Re: LUCKE13's Maps - New map 3/10/12: Sizzle
You are an aesthetic genius for reserving grass spaces for glyphs. You manage to do it on every map, and it's a masterful touch.
|
![]() |
|
Thread Tools | Search this Thread |
Display Modes | |
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Big maps vs. small maps. and Heroscapes original intent. | djsmith | HeroScape General Discussion | 33 | November 11th, 2011 07:39 PM |
Braxev's Maps; *NEW* 2MS Maps, Wet Mess and Mayhem! | Braxev | Maps & Scenarios | 26 | November 21st, 2008 03:56 PM |
Gib's Maps- Index Updated 8/20, New Maps Coming Soon! | gibberish_47 | Maps & Scenarios | 249 | August 20th, 2008 07:32 PM |
Eckels' Maps - 2 New Large Castle Maps 5/07 | Eckels | Maps & Scenarios | 59 | May 9th, 2008 04:54 PM |
Wind Lane's Maps - New Maps on Page 2 - w/Build Instructions | Wind Lane | Maps & Scenarios | 19 | October 17th, 2007 03:40 PM |