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  #25  
Old November 30th, 2011, 11:18 PM
LUCKE13 LUCKE13 is offline
 
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LUCKE13's Maps - New map added 11/30/2011: Vendetta

Here is my latest BOV-compliant map. I wanted to try a bilaterally symmetrical map for a change. I decided to use BftU and FotA because I feel those are the most available sets at this point, and I wanted more people to be able to make the map. I hadn't planned on the V-shaped road when I started, but it evolved that way so I went with it. The games we have played on it have been very fun. Enjoy!



Required Sets: BftU x1, FotA x1







Stay tuned...my next project is an asymetrical ROTV/TT BOV-compliant map. I will post it after we play some games on the latest revision.

Last edited by LUCKE13; December 22nd, 2011 at 06:08 PM.
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  #26  
Old December 21st, 2011, 11:38 PM
LUCKE13 LUCKE13 is offline
 
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LUCKE13's Maps - New map added 12/21/2011: Jack Frost

In the spirit of the holiday season, I present my newest map: Jack Frost. This is my first real attempt at creating a balanced BOV-compliant asymetrical map. Enjoy!



Required Sets: RotV x1, TT x1






Last edited by LUCKE13; December 22nd, 2011 at 06:08 PM.
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  #27  
Old December 22nd, 2011, 01:00 PM
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Shedim Kabal Shedim Kabal is offline
 
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Re: LUCKE13's Maps - New map added 12/21/2011: Jack Frost

If you weren't planning to already, you should enter Jack Frost into the Beast of the East map contest.

The asymmetry is really muted by the color balance, but organically. And the glyph locations are well thought out. Seems like a really good map for wyrmlings. Of course, facing Zelrig's gotta be fretful with that footprint, but that's what Big Red is for I hear.

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  #28  
Old December 23rd, 2011, 12:29 AM
LUCKE13 LUCKE13 is offline
 
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Re: LUCKE13's Maps - New map added 12/21/2011: Jack Frost

Quote:
Originally Posted by Shedim Kabal View Post
If you weren't planning to already, you should enter Jack Frost into the Beast of the East map contest.
Thank you for refering me to this contest (+rep). I hadn't noticed it, and have entered per your recommendation.

Quote:
Originally Posted by Shedim Kabal View Post
The asymmetry is really muted by the color balance, but organically. And the glyph locations are well thought out. Seems like a really good map for wyrmlings. Of course, facing Zelrig's gotta be fretful with that footprint, but that's what Big Red is for I hear.
I appreciate the praise!

Re: Z-bomb...I thought about him when I built this, and actually played against him on this map before posting it. Like you say, this layout makes him dangerous, but the small footprint also makes it easier to get to wherever he is perched.
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  #29  
Old January 10th, 2012, 11:09 PM
LUCKE13 LUCKE13 is offline
 
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Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend

This is another BOV-compliant map, created specifically for Typhon2222's 1x BftU Challenge. It quickly became obvious that I was going to have to bend some of my normal map-building rules to make a map out of only a single BftU...so I bent the map.



Required Sets: BftU x1







Update: Around the Bend tied for 2nd overall in Typhon2222's 1x BftU Challenge!

Last edited by LUCKE13; January 28th, 2012 at 04:26 PM. Reason: Added contest results
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  #30  
Old January 11th, 2012, 12:44 AM
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Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend

Reserving two visible hexes of grass to mark the glyph locations is a lovely touch.
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  #31  
Old January 12th, 2012, 09:03 AM
LUCKE13 LUCKE13 is offline
 
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Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend

Quote:
Originally Posted by Typhon2222 View Post
Reserving two visible hexes of grass to mark the glyph locations is a lovely touch.
Thank you. I like not having to refer to the build instruction to know where to put them. Vendetta and Jack Frost are also built in this way, and I plan for any BOV-compliant maps that I create to follow suit.

I've also strived to clearly define start zones in this way, but the 1x BftU challenge made that very difficult due to the lack of available materials.
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  #32  
Old March 8th, 2012, 07:48 PM
LUCKE13 LUCKE13 is offline
 
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LUCKE13's Maps - New map added 3/8/12: Day After Tomorrow

This map was created for Typhon2222's BftU + TT Expansion contest. Vendetta worked so well I decided to model this map after it. The LOS blockers create interesting options in this one.



Required Sets: BftU x1, TT x1

Build Instructions



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  #33  
Old March 8th, 2012, 08:09 PM
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Re: LUCKE13's Maps - New map added 1/10/12: Around the Bend

Nice looking map. I was hoping that it was heavy snow/normal ice, and I was glad when I saw that in the download-it will make it rough going to claim the height, and will make the low ground an attractive, speedy alternative.

But (there's always a but ) there are 2 small changes I would consider making (and ever-present caveat, these are just Theoryscape suggestions at this time):

First is I would get rid of the water tile that's on level 3 adjacent to the 6-hex glacier. I think that opening up that one additional corridor will really help movement around the map a lot.

Second is that I would swap the two SZ spaces that are 6 flying spaces from the water tile I recommend moving (whether you move it or not) to the level 1 snow spaces that are adjacent to the SZ. That promentory makes a very tempting Raelin perch how the SZs are set up right now.

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  #34  
Old March 10th, 2012, 11:15 PM
LUCKE13 LUCKE13 is offline
 
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Re: LUCKE13's Maps - New map 3/10/12: Sizzle

This map was created for Typhon2222's BftU + VW expansion contest. I've taken comments I have received from others about my other maps and implemented those ideas in this new creation.



Required Sets: BftU x1, VW x1

Build Instructions



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  #35  
Old March 13th, 2012, 01:08 AM
LUCKE13 LUCKE13 is offline
 
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Re: LUCKE13's Maps - New map 3/10/12: Sizzle

This map was created for Typhon2222's BftU + TJ Expansion contest, but is actually based on a theme I have been wanting to use ever since I finished the Hunger Games series of books (which are really good).

This is my first split start zone map, and I feel it fits the theme perfectly. The large cache of glyphs in the unprotected middle is a tempting bounty for those daring enough to get caught there. On the other hand the edges offer cover and height. Which to go for first? Much like the book, I suppose that would depend on the strength of your figures.

May I present...Cornucopia!



Required Sets: BftU x1, TJ x1

Build Instructions




Last edited by LUCKE13; April 12th, 2012 at 11:35 PM.
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  #36  
Old March 13th, 2012, 01:11 AM
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Re: LUCKE13's Maps - New map 3/10/12: Sizzle

You are an aesthetic genius for reserving grass spaces for glyphs. You manage to do it on every map, and it's a masterful touch.
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