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C3V and SoV Customs A place for C3V and SoV customs |
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#1753
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Re: Soldiers of Valhalla - nominations and discussion
We already did mega
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#1754
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Re: Soldiers of Valhalla - nominations and discussion
Actually, I don't mind it, considering it's about a unit that's in our pipeline to be tested.
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#1755
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Re: Soldiers of Valhalla - nominations and discussion
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#1756
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Re: Soldiers of Valhalla - nominations and discussion
Double
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#1757
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Re: Soldiers of Valhalla - nominations and discussion
Priscus by Filthy the Clown
I have wavered back and forth for quite a while on Priscus. I like the concept and a lot of things about this unit. I love the smart way the unit is balanced with OMs to make including Spartacus just not quite worth it most of the time. I like the idea of a unit who doesn't have the offensive output of many of the Gladiator Heroes, but makes up for it with the precision (is there a play on his name here?) of his special attack. His special attack is a perfect choice, in my mind. I liked it a bit better as a Shield Pin SA, but the idea of this guy as a precision grappler works well enough and serves a great purpose for the Glads, who can use a little specialized help. Simply, this guy fits in with the Glads extremely well and does nice things for them, without feeling forces, unbalanced, or out of place. On the other hand, I greatly dislike his lowered Taste of Freedom area of affect (from 3 spaces to 1 space) and I don't like that if future ranged Glads come out, they would naturally want to pod (turtle) around Priscus. I wish the power had been limited to Gladiators making adjacent attacks and the aura had remained. The reality is that it's hard to set up an adjacency attack bonus with melee units and I liked that his aura gave him a distinct flavor from most melee cheerleaders. I am glad that his point total dropped--that aura was a nice bonus--but I agree with those that think it didn't quite drop far enough. Of course, I'd rather a price a bit too high over one a bit too low, so I won't hold that against him too much. I also have to admit that I'm not a huge fan of the new sculpt. Maybe mine is just a bad example, but he looks odd to me, squished in the face and a bit elven or something. He does blend in well enough and I know that many players like this sculpt quite a bit. Overall, I feel that he falls a bit flatter than the old Priscus (I think the aura shrink is the biggest reason for this), but he does work well with the Gladiators and opens up the builds for the Capuans in nice ways. I wish we had a perfect sculpt for him and I have some minor reservations or wish-it-could-have-been feelings, but overall I appreciate the solid work that went into designing Priscus. He is a strong addition to the canon. I vote YES to accept Priscus into the Soldiers of Valhalla. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#1758
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Re: Soldiers of Valhalla - nominations and discussion
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But wikipedia tells me that a particular Priscus was a renowned gladiator, so famous that a single combat between him and another gladiator, a man named Verus, formed one of the highlights of the opening games inaugurating the Colosseum under Titus. Good choice of name, Filthy! (Though it's perhaps ironic that he has nothing to do with any slave rebellion. On the contrary.... if Titus chose him to open the Colosseum, he clearly had direct imperial sanction. Hardly the kind of man to give others a yearning for the taste of freedom. ) |
#1759
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Re: Soldiers of Valhalla - nominations and discussion
Sorry, forgot my smiley. Wasn't serious about the name's link to precision.
Thanks for digging around, though, Typhon. I knew the name was common enough, didn't know there was a particular famous Priscus--that's cool, even if not our/this Priscus. Anyhow, this is a fun figure. Solid and valuable, not exactly what I'd have done, but plenty useful and worthy. Thanks, Filthy, for submitting him! New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#1760
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Re: Soldiers of Valhalla - nominations and discussion
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I can't think of any other time you would roll defense dice than when you are defending against an attack. Also, I can't see where I would ever take a Gargoyle over an elemental, wyrmling, or even your Hoplitron. What situation would a Gargoyle be better than a wyrmling? I love the theme and the figure is dripping with it, but don't see what this figure really adds. Would love to be shown differently though. |
#1761
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Re: Soldiers of Valhalla - nominations and discussion
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At any rate, in the event that this card passes through judging successfully, the C3V editing department will take a look at it and decide whether to stick with that language (I suspect they will) or pare it down. Either way, the meaning is clear so the judges should have no trouble testing it. Quote:
I would never build an army around these guys the way one can build an army around elementals and wyrmlings. If you get a ton of these and try to use them as an attacking force, you're going to lose to almost anything. If, however, you plant a couple of these next to a choke point and let them peer (menacingly) at all who dare approach, they can have some value. I do expect these guys would slot in at a relatively low power ranking by the standards of figures I design (probably a B-), but I want to play it safe with a primarily defensive figure. As long as you aren't asking them to take too many OMs they have value. |
#1762
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Re: Soldiers of Valhalla - nominations and discussion
Someone can explain to me why C3V have the absolute priority over SoV?
C3V just picks every figurine which could fit with Heroscape. "Oh look, a cool figure! Project! No matter if we already have 20 projects not finished yet!" In my opinion, it's not an attitude of professionnals... You post a custom, 2 possibilities: -the figure is not avalaible enough or don't fit with Heroscape -the C3V already have a project on this figures I think we can go faster if C3V and SoV advance together and not with C3V blocking SoV all the time. Just sayin... |
#1763
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Re: Soldiers of Valhalla - nominations and discussion
The C3V does not have priority. If they have a unit advanced in production then that weighs in the choice, but if the SoV claims a figure then it gets it.
The difference is that no one knows when the SoV has trumped the C3V. There is no visual sign of that happening. The idea over there, that hadn't advanced sufficiently, is snuffed out, secretly, and dies in the Sanctum, invisible, unknown. We are working really hard to keep the SoV and C3V lockstep, working together, and advancing together. Trying to do all we can to keep them from blocking each other. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#1764
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Re: Soldiers of Valhalla - nominations and discussion
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The real problem in my opinion is that a C3V figure can take several months to get through the early development phase BEFORE it gets announced publicly. So when a figure gets nominated for the SoV while it's in this early C3V stage, the judges are forced to compare the two designs and basically decide which they want to go forward with. It's not ideal. Quote:
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Both projects could benefit from processing figures. We've all discovered how difficult it is to test figures in a rigorous way. Last edited by dok; February 17th, 2012 at 12:51 PM. Reason: ninja'ed. |