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  #397  
Old April 14th, 2011, 05:09 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Quote:
Originally Posted by Sertorius View Post
Hello guys. My first post. Ahem.

I have been using MSE for a while, but have been annoyed by the text in the ability box being too small (space at the bottom and I can't make the font larger). I tried dok's ability box fix (copied the code text into a .txt, renamed it w/o extension, replaced the file, etc). When I tried to switch to Dungeon Set, the card image became blank with the various editing fields floating above a white background. Same thing happened when I installed the high-res template. None of the colored images show up...just a white expanse of emptiness with the editing fields in the foreground. Any ideas? I have all the latest MSE templates from the original post and the only "expansion" I have is the high-res template.
Seeing the fields but no card blank suggests that the blanks are either not in the correct folder, not named properly, or not coded properly in the game or style file. Also, make sure that the code is looking for the proper image type - jpg or png, depending on what you are using.


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  #398  
Old April 14th, 2011, 07:45 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

I just realized that I am getting blanks only on Valkrill cards... probably because Valkrill is not included in the high-res set. Duh.
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  #399  
Old April 14th, 2011, 07:49 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Yeah, that would do it .

MSE: Easy Heroscape Card Creation
V2.5 Expanded Glyphs
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  #400  
Old April 14th, 2011, 07:51 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Oh that's too bad, because the high-res sets look so much better.
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  #401  
Old April 14th, 2011, 10:51 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

There is a hi-rez valkrill card out there somewhere but it isn't formated to the correct size. If anyone manages to get everything lined up in this program to work properly for all the Hi-Rez cards that would be awesome. I use this thing all the time and I gotta say it saves on a lot of work. However the best results are still found in slowly doing things the long and tedious way.
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  #402  
Old April 15th, 2011, 07:34 AM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Quote:
Originally Posted by Darkmage7a View Post
There is a hi-rez valkrill card out there somewhere but it isn't formated to the correct size. If anyone manages to get everything lined up in this program to work properly for all the Hi-Rez cards that would be awesome. I use this thing all the time and I gotta say it saves on a lot of work. However the best results are still found in slowly doing things the long and tedious way.
If it may help, I have formated the hi-rez Valkrill card to use it with MSE.

1) Install MSE and the Optional V2.4 High-Resolution Export Templates as explained in the OP.

2) Download this Valkrill card, and save it in your "Magic Set Editor 2\data\heroscape-hires-ds.mse-style\cardblanks" folder.

3) Go in the "Magic Set Editor 2\data\heroscape-hires-ds.mse-style" folder and make a backup copy of the "style" file.

4) Copy-paste this code to be the new content of the "style" file.
Code:
mse version: 0.3.8
game: heroscape
short name: H - DS
full name: Dungeon Set Styles (Hi-Res)
icon: card-sample.png
installer group: heroscape/HDS
position hint: 13

version: 2010-12-26
depends on: heroscape.mse-game 2010-12-26
depends on: heroscape-marvelsymbols.mse-symbol-font 2008-07-29

card background: white
card width: 1474
card height: 1384
card dpi: 300

styling field:
	type: boolean
	name: fog image
	description: Automatically add fog effect to card image?
	initial: yes

init script:
	
	caps := "yes"
	
	colorcheck := {
		if to_lower(input) = "jandar" then rgb(70,70,70)
		else if to_lower(input) = "valkrill" then rgb(40,40,40)
		else rgb(255,255,255)
	}
	abilheight := {
		if card.marvelsym != "" or set.chcg24 = "Include at bottom of text box" then 860
		else 916
	}

include file: /heroscape.mse-game/styleinclude


card style:
	
	chcg24:
		left:
			{
			if set.chcg24 = "Do not include" then -1000
			else if set.chcg24 = "Include in hitzone box" then 1190
			else if set.chcg24 = "Include at bottom of text box" then 446
			else -1000
			}
		top:
			{
			if set.chcg24 = "Do not include" then -1000
			else if set.chcg24 = "Include in hitzone box" then 796
			else if set.chcg24 = "Include at bottom of text box" then 1216
			else -1000
			}
		width: 84
		height: 84
		z index: 5
		render style: image
		popup style: in place
		choice images:
			jandar:	  /heroscape.mse-game/chcg24/jandar.png
			utgar:	  /heroscape.mse-game/chcg24/utgar.png
			vydar:	  /heroscape.mse-game/chcg24/vydar.png
			ullar:	  /heroscape.mse-game/chcg24/ullar.png
			einar:	  /heroscape.mse-game/chcg24/einar.png
			aquilla:  /heroscape.mse-game/chcg24/aquilla.png
			valkrill: /heroscape.mse-game/chcg24/valkrill.png

	disclaimer:
		left: 10
		top: 980
		width: 140
		height: 240
		z index: 4   
		font:
			name: Arial Narrow
			size: 14
			color: rgb(0,0,0)

	author text:
		left: 1300
		top: 980
		width: 140
		height: 240
		z index: 4
		font:
			name: Arial Narrow
			size: 14
			color: rgb(0,0,0)

	card type:
		left:	0
		top:	0
		width:	1474
		height:	1384
		z index: -4
		render style: image
		popup style: in place
		choice images:
			jandar:		cardblanks/jandar.jpg
			ullar:		cardblanks/ullar.jpg
			utgar:		cardblanks/utgar.jpg
			einar:		cardblanks/einar.jpg
			vydar:		cardblanks/vydar.jpg
			aquilla:	cardblanks/aquilla.jpg
			valkrill:	cardblanks/valkrill.jpg
			custom:		cardblanks/custom.jpg

	image:
		left:	{if styling.fog_image = "no" then 705 else -1000}
		top:	48
		width:	478
		height:	1031
		z index: 2
		mask: imagemask.png

	imagefogged:
		left:	{if styling.fog_image = "yes" then 705 else -1000}
		top:	48
		width:	478
		height:	1031
		z index: 2
		mask: imagemask_fogged.png

	hitzone:
		left:	1185
		top:	456
		width:	253
		height:	477
		z index: 4
		mask: hzmask.png

	########################################################### Ability Text

	abilities:
		left: 338
		top: 339
		width: 336
		height:
			script: abilheight()
		z index: 6
		font:
			name: Arial Narrow
			size: 24
			color: black
			scale down to: 12
		line height soft: 0.96
		mask: textmask.png

	#####LARGECOMMON

	generallogo:
		left: 427
		top: 87
		width: 102
		height: 118
		render style: image
		popup style: in place
		choice images:
			blank: /heroscape.mse-game/gensymbols/hex.png
			jandar: /heroscape.mse-game/gensymbols/jandar.png
			utgar: /heroscape.mse-game/gensymbols/utgar.png
			vydar: /heroscape.mse-game/gensymbols/vydar.png
			ullar: /heroscape.mse-game/gensymbols/ullar.png
			einar: /heroscape.mse-game/gensymbols/einar.png
			aquilla: /heroscape.mse-game/gensymbols/aquilla.png
			valkrill: /heroscape.mse-game/gensymbols/valkrill.png
			custom1: /heroscape.mse-game/gensymbols/custom1.png
			custom2: /heroscape.mse-game/gensymbols/custom2.png
			custom3: /heroscape.mse-game/gensymbols/custom3.png
			symbolcustom1: script: symbol_variation(symbol: set.symbol1, variation: "standard")
			symbolcustom2: script: symbol_variation(symbol: set.symbol2, variation: "standard")
			symbolcustom3: script: symbol_variation(symbol: set.symbol3, variation: "standard")

	name:
		left: 316
		top : 214
		width: 312
		height: 70
		alignment: middle center
		padding bottom: 0
		z index: 2
		font:
			name: Arial Narrow
			weight: bold
			size: 30
			color: rgb(255,255,255)
		line height soft: 0.9

	###### LARGEMASTER

	general:
		left: 389
		top: 297
		width: 182
		height: 34
		alignment: middle center shrink-overflow
		z index: 2
		font:
			name: Arial Narrow
			weight: bold
			size: 20
			color: rgb(255,255,255)

	species:
		left: 150
		top : 560
		width: 129
		height: 30
		alignment: middle right shrink-overflow
		z index: 4
		font:
			name: Arial Narrow
			size: 22
			weight: bold
			color: rgb(255,255,255)
			separator color: rgb(128,128,128)

	type:
		left: 84
		top: 611
		width: 195
		height: 30
		alignment: middle right shrink-overflow
		z index: 4
		font:
			name: Arial Narrow
			size: 22
			weight: bold
			color: rgb(255,255,255)
			separator color: rgb(128,128,128)

	class:
		left: 49
		top: 661
		width: 230
		height: 30
		alignment: middle right shrink-overflow
		z index: 4
		font:
			name: Arial Narrow
			size: 22
			weight: bold
			color: rgb(255,255,255)
			separator color: rgb(128,128,128)

	personality:
		left: 49
		top: 713
		width: 230
		height: 28
		alignment: middle right shrink-overflow
		z index: 4
		font:
			name: Arial Narrow
			size: 22
			weight: bold
			color: rgb(255,255,255)
			separator color: rgb(128,128,128)

	size:
		left: 102
		top: 760
		width: {177 - card_style.marvel_size_number.content_width}
		height: 60
		alignment: right shrink-overflow
		z index: 4
		font:
			name: Arial Narrow
			size: 30
			weight: bold
			color: rgb(255,255,255)
			separator color: rgb(128,128,128)
	
	marvel size number:
		left: 205
		top: 760
		width: 80
		height: 60
		alignment: right shrink-overflow
		z index: 6
		font:
			name: Arial Narrow
			size: 30
			weight: bold
			color: rgb(255,255,255)
			separator color: rgb(128,128,128)

	life:
		left: { if to_lower(input) = "valkrill" then 922 else 916 }
		top: 675
		width: 78
		height: 54
		alignment: top center shrink-overflow
		z index: 6
		font:
			name: Arial
			size: 40
			weight: bold
			color: rgb(255,255,255)

	move:
		left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
		top: 781
		width: 106
		height: 60
		alignment: top center shrink-overflow
		z index: 6
		font:
			name: Arial
			size: 36
			weight: bold
			color: rgb(255,255,255)

	range:
		left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
		top: 878
		width: 106
		height: 60
		alignment: top center shrink-overflow
		z index: 6
		font:
			name: Arial
			size: 36
			weight: bold
			color: rgb(255,255,255)

	attack:
		left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
		top: 975
		width: 106
		height: 60
		alignment: top center shrink-overflow
		z index: 6
		font:
			name: Arial
			size: 36
			weight: bold
			color: rgb(255,255,255)

	defense:
		left: { if to_lower(input) = "valkrill" then 1036 else 1020 }
		top: 1072
		width: 106
		height: 60
		alignment: top center shrink-overflow
		z index: 6
		font:
			name: Arial
			size: 36
			weight: bold
			color: rgb(255,255,255)

	points:
		left: 886
		top: 1164
		width: 136
		height: 54
		alignment: top center shrink-overflow
		z index: 6
		font:
			name: Arial
			size: 36
			weight: bold
			color:
				script: colorcheck( card.card_type )

	########################################################### Abilities

	marvelsym:
		left: 384
		top: 1202
		width: 152
		height: 90
		z index: 6
		alignment: middle center
		symbol font:
			name: heroscape-marvelsymbols
			size: 120
			alignment: middle center
And voilà, that's all.
The new code allows usage of the Valkrill.jpg by MSE.
It also does some fine tuning work to align everything when using the new Valkrill card.

EDIT 5-14-2011: Little changes in the code to better align Move, Range, Attack and Defense values on Valkrill cards. Thanks to Sertorius.

Last edited by dalu; March 11th, 2012 at 03:28 PM. Reason: Link to the HS card edited.
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  #403  
Old April 15th, 2011, 09:23 AM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Thanks Dalu. It's not perfect, but its better than I had before.
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  #404  
Old April 15th, 2011, 03:35 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Thanks Dalu. Works and is certainly better than the lower-res option for poor neglected Valkrillie.
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  #405  
Old May 1st, 2011, 03:09 AM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Hello again.

I'm using the hi-res Dungeon Set cards exclusively now from start to finish and loving them. When we print these out for our customs, in a lot of cases they look even better than the original 'Scape cards. Very nice. Quick question:

I notice that when using the hi-res template, the Ability Text area is rather constricted... that is, there is a good deal of space on the right-hand side which isn't utilized. I compare this to, say, Shurrak's incredibly dense card, and notice that the text there utilizes that extra space well. Is it straightforward to expand this area slightly in MSE? I poked around with the "style" file in the hi-res template directory briefly, then got scared and closed it.

Also, and related: often times the last word or two at the bottom of the card gets indented, and this really annoys me. Often times it seems like there should be plenty of space to avoid it, and I just can't make it happen. Example below. Any way to fix this? expanding the area slightly would help, maybe?

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  #406  
Old May 1st, 2011, 08:54 AM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Quote:
Originally Posted by Sertorius View Post
Hello again.

I'm using the hi-res Dungeon Set cards exclusively now from start to finish and loving them. When we print these out for our customs, in a lot of cases they look even better than the original 'Scape cards. Very nice. Quick question:

I notice that when using the hi-res template, the Ability Text area is rather constricted... that is, there is a good deal of space on the right-hand side which isn't utilized. I compare this to, say, Shurrak's incredibly dense card, and notice that the text there utilizes that extra space well. Is it straightforward to expand this area slightly in MSE? I poked around with the "style" file in the hi-res template directory briefly, then got scared and closed it.

Also, and related: often times the last word or two at the bottom of the card gets indented, and this really annoys me. Often times it seems like there should be plenty of space to avoid it, and I just can't make it happen. Example below. Any way to fix this? expanding the area slightly would help, maybe?
Before making adjustments to your style file, save a copy as a backup. That way, if you mess it up too much, you can go back.

To adjust the width of the abilities box, go into the style file and find "abilities" and change the width value. To adjust the height, which will push the angled section of the text box down, you'll need to find the "abilheight" coding and increase the value after
Quote:
if card.marvelsym = "" then
Don't push the angled part down all the way to the bottom or you could end up having text overlap the card border.


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  #407  
Old May 1st, 2011, 04:30 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Thanks mac122. If I had actually looked, I couldn't have missed the very-nicely-labeled "ABILITY TEXT" in the code.

Seems like the maximum value possible for the height in the card.marvelsys boolean is 958. Anything higher and the first line of the Ability Text box starts having vertical alignment problems. I wish there was a way to alter those parameters on a per-card basis, especially since the hi-res valkrill card is slightly different. (sends with up to the MSE fairy).
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  #408  
Old May 1st, 2011, 04:58 PM
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)

Quote:
Originally Posted by Sertorius View Post
I wish there was a way to alter those parameters on a per-card basis, especially since the hi-res valkrill card is slightly different. (sends with up to the MSE fairy).
I just have a ton of different style files saved off ("style-narrow", "style-narrow-Valkrill", "style-medium", "style-maxtext", etc). Then when I am ready to generate a card image, I just erase the style file and rename a copy of the appropriate style file to "style". (And restart MSE.)
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