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#397
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
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#399
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Yeah, that would do it
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#400
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Oh that's too bad, because the high-res sets look so much better.
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#401
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
There is a hi-rez valkrill card out there somewhere but it isn't formated to the correct size. If anyone manages to get everything lined up in this program to work properly for all the Hi-Rez cards that would be awesome. I use this thing all the time and I gotta say it saves on a lot of work. However the best results are still found in slowly doing things the long and tedious way.
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#402
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
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1) Install MSE and the Optional V2.4 High-Resolution Export Templates as explained in the OP. 2) Download this Valkrill card, and save it in your "Magic Set Editor 2\data\heroscape-hires-ds.mse-style\cardblanks" folder. 3) Go in the "Magic Set Editor 2\data\heroscape-hires-ds.mse-style" folder and make a backup copy of the "style" file. 4) Copy-paste this code to be the new content of the "style" file. Code:
mse version: 0.3.8 game: heroscape short name: H - DS full name: Dungeon Set Styles (Hi-Res) icon: card-sample.png installer group: heroscape/HDS position hint: 13 version: 2010-12-26 depends on: heroscape.mse-game 2010-12-26 depends on: heroscape-marvelsymbols.mse-symbol-font 2008-07-29 card background: white card width: 1474 card height: 1384 card dpi: 300 styling field: type: boolean name: fog image description: Automatically add fog effect to card image? initial: yes init script: caps := "yes" colorcheck := { if to_lower(input) = "jandar" then rgb(70,70,70) else if to_lower(input) = "valkrill" then rgb(40,40,40) else rgb(255,255,255) } abilheight := { if card.marvelsym != "" or set.chcg24 = "Include at bottom of text box" then 860 else 916 } include file: /heroscape.mse-game/styleinclude card style: chcg24: left: { if set.chcg24 = "Do not include" then -1000 else if set.chcg24 = "Include in hitzone box" then 1190 else if set.chcg24 = "Include at bottom of text box" then 446 else -1000 } top: { if set.chcg24 = "Do not include" then -1000 else if set.chcg24 = "Include in hitzone box" then 796 else if set.chcg24 = "Include at bottom of text box" then 1216 else -1000 } width: 84 height: 84 z index: 5 render style: image popup style: in place choice images: jandar: /heroscape.mse-game/chcg24/jandar.png utgar: /heroscape.mse-game/chcg24/utgar.png vydar: /heroscape.mse-game/chcg24/vydar.png ullar: /heroscape.mse-game/chcg24/ullar.png einar: /heroscape.mse-game/chcg24/einar.png aquilla: /heroscape.mse-game/chcg24/aquilla.png valkrill: /heroscape.mse-game/chcg24/valkrill.png disclaimer: left: 10 top: 980 width: 140 height: 240 z index: 4 font: name: Arial Narrow size: 14 color: rgb(0,0,0) author text: left: 1300 top: 980 width: 140 height: 240 z index: 4 font: name: Arial Narrow size: 14 color: rgb(0,0,0) card type: left: 0 top: 0 width: 1474 height: 1384 z index: -4 render style: image popup style: in place choice images: jandar: cardblanks/jandar.jpg ullar: cardblanks/ullar.jpg utgar: cardblanks/utgar.jpg einar: cardblanks/einar.jpg vydar: cardblanks/vydar.jpg aquilla: cardblanks/aquilla.jpg valkrill: cardblanks/valkrill.jpg custom: cardblanks/custom.jpg image: left: {if styling.fog_image = "no" then 705 else -1000} top: 48 width: 478 height: 1031 z index: 2 mask: imagemask.png imagefogged: left: {if styling.fog_image = "yes" then 705 else -1000} top: 48 width: 478 height: 1031 z index: 2 mask: imagemask_fogged.png hitzone: left: 1185 top: 456 width: 253 height: 477 z index: 4 mask: hzmask.png ########################################################### Ability Text abilities: left: 338 top: 339 width: 336 height: script: abilheight() z index: 6 font: name: Arial Narrow size: 24 color: black scale down to: 12 line height soft: 0.96 mask: textmask.png #####LARGECOMMON generallogo: left: 427 top: 87 width: 102 height: 118 render style: image popup style: in place choice images: blank: /heroscape.mse-game/gensymbols/hex.png jandar: /heroscape.mse-game/gensymbols/jandar.png utgar: /heroscape.mse-game/gensymbols/utgar.png vydar: /heroscape.mse-game/gensymbols/vydar.png ullar: /heroscape.mse-game/gensymbols/ullar.png einar: /heroscape.mse-game/gensymbols/einar.png aquilla: /heroscape.mse-game/gensymbols/aquilla.png valkrill: /heroscape.mse-game/gensymbols/valkrill.png custom1: /heroscape.mse-game/gensymbols/custom1.png custom2: /heroscape.mse-game/gensymbols/custom2.png custom3: /heroscape.mse-game/gensymbols/custom3.png symbolcustom1: script: symbol_variation(symbol: set.symbol1, variation: "standard") symbolcustom2: script: symbol_variation(symbol: set.symbol2, variation: "standard") symbolcustom3: script: symbol_variation(symbol: set.symbol3, variation: "standard") name: left: 316 top : 214 width: 312 height: 70 alignment: middle center padding bottom: 0 z index: 2 font: name: Arial Narrow weight: bold size: 30 color: rgb(255,255,255) line height soft: 0.9 ###### LARGEMASTER general: left: 389 top: 297 width: 182 height: 34 alignment: middle center shrink-overflow z index: 2 font: name: Arial Narrow weight: bold size: 20 color: rgb(255,255,255) species: left: 150 top : 560 width: 129 height: 30 alignment: middle right shrink-overflow z index: 4 font: name: Arial Narrow size: 22 weight: bold color: rgb(255,255,255) separator color: rgb(128,128,128) type: left: 84 top: 611 width: 195 height: 30 alignment: middle right shrink-overflow z index: 4 font: name: Arial Narrow size: 22 weight: bold color: rgb(255,255,255) separator color: rgb(128,128,128) class: left: 49 top: 661 width: 230 height: 30 alignment: middle right shrink-overflow z index: 4 font: name: Arial Narrow size: 22 weight: bold color: rgb(255,255,255) separator color: rgb(128,128,128) personality: left: 49 top: 713 width: 230 height: 28 alignment: middle right shrink-overflow z index: 4 font: name: Arial Narrow size: 22 weight: bold color: rgb(255,255,255) separator color: rgb(128,128,128) size: left: 102 top: 760 width: {177 - card_style.marvel_size_number.content_width} height: 60 alignment: right shrink-overflow z index: 4 font: name: Arial Narrow size: 30 weight: bold color: rgb(255,255,255) separator color: rgb(128,128,128) marvel size number: left: 205 top: 760 width: 80 height: 60 alignment: right shrink-overflow z index: 6 font: name: Arial Narrow size: 30 weight: bold color: rgb(255,255,255) separator color: rgb(128,128,128) life: left: { if to_lower(input) = "valkrill" then 922 else 916 } top: 675 width: 78 height: 54 alignment: top center shrink-overflow z index: 6 font: name: Arial size: 40 weight: bold color: rgb(255,255,255) move: left: { if to_lower(input) = "valkrill" then 1036 else 1020 } top: 781 width: 106 height: 60 alignment: top center shrink-overflow z index: 6 font: name: Arial size: 36 weight: bold color: rgb(255,255,255) range: left: { if to_lower(input) = "valkrill" then 1036 else 1020 } top: 878 width: 106 height: 60 alignment: top center shrink-overflow z index: 6 font: name: Arial size: 36 weight: bold color: rgb(255,255,255) attack: left: { if to_lower(input) = "valkrill" then 1036 else 1020 } top: 975 width: 106 height: 60 alignment: top center shrink-overflow z index: 6 font: name: Arial size: 36 weight: bold color: rgb(255,255,255) defense: left: { if to_lower(input) = "valkrill" then 1036 else 1020 } top: 1072 width: 106 height: 60 alignment: top center shrink-overflow z index: 6 font: name: Arial size: 36 weight: bold color: rgb(255,255,255) points: left: 886 top: 1164 width: 136 height: 54 alignment: top center shrink-overflow z index: 6 font: name: Arial size: 36 weight: bold color: script: colorcheck( card.card_type ) ########################################################### Abilities marvelsym: left: 384 top: 1202 width: 152 height: 90 z index: 6 alignment: middle center symbol font: name: heroscape-marvelsymbols size: 120 alignment: middle center The new code allows usage of the Valkrill.jpg by MSE. It also does some fine tuning work to align everything when using the new Valkrill card. EDIT 5-14-2011: Little changes in the code to better align Move, Range, Attack and Defense values on Valkrill cards. Thanks to Sertorius. Last edited by dalu; March 11th, 2012 at 02:28 PM. Reason: Link to the HS card edited. |
#403
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Thanks Dalu. It's not perfect, but its better than I had before.
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#405
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Hello again.
I'm using the hi-res Dungeon Set cards exclusively now from start to finish and loving them. When we print these out for our customs, in a lot of cases they look even better than the original 'Scape cards. Very nice. Quick question: I notice that when using the hi-res template, the Ability Text area is rather constricted... that is, there is a good deal of space on the right-hand side which isn't utilized. I compare this to, say, Shurrak's incredibly dense card, and notice that the text there utilizes that extra space well. Is it straightforward to expand this area slightly in MSE? I poked around with the "style" file in the hi-res template directory briefly, then got scared and closed it. Also, and related: often times the last word or two at the bottom of the card gets indented, and this really annoys me. Often times it seems like there should be plenty of space to avoid it, and I just can't make it happen. Example below. Any way to fix this? expanding the area slightly would help, maybe? ![]() |
#406
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
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To adjust the width of the abilities box, go into the style file and find "abilities" and change the width value. To adjust the height, which will push the angled section of the text box down, you'll need to find the "abilheight" coding and increase the value after Quote:
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#407
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
Thanks mac122. If I had actually looked, I couldn't have missed the very-nicely-labeled "ABILITY TEXT" in the code.
![]() Seems like the maximum value possible for the height in the card.marvelsys boolean is 958. Anything higher and the first line of the Ability Text box starts having vertical alignment problems. I wish there was a way to alter those parameters on a per-card basis, especially since the hi-res valkrill card is slightly different. (sends with up to the MSE fairy). |
#408
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Re: MSE - Easy Army Card Creator (V2.4 for CHCG24)
I just have a ton of different style files saved off ("style-narrow", "style-narrow-Valkrill", "style-medium", "style-maxtext", etc). Then when I am ready to generate a card image, I just erase the style file and rename a copy of the appropriate style file to "style". (And restart MSE.)
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