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  #4045  
Old December 16th, 2010, 01:58 PM
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Re: Battlefields of Valhalla Discussion Thread

You've been busy, nyys--thanks for your work! (I've got a couple on my table as well, with several games on each, just no decisions yet.) It's also great to see some BftU maps making progress through the BoV.
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  #4046  
Old December 16th, 2010, 02:28 PM
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Re: Battlefields of Valhalla Discussion Thread

Yeah, Black Gold has been on my table forever. I pretty much knew I was going to vote yes for a while, I just needed to get off my but and let everyone know.

This will also clear 3 spots on my game table... time to build a few more on the list.

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  #4047  
Old December 18th, 2010, 02:26 AM
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Re: Battlefields of Valhalla Discussion Thread

Gents, am I right in thinking that no map using BftU has ever made it into the BoV?
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  #4048  
Old December 18th, 2010, 02:42 AM
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Re: Battlefields of Valhalla Discussion Thread

So far. There are a couple under review with BftU.

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  #4049  
Old December 18th, 2010, 10:00 AM
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Re: Battlefields of Valhalla Discussion Thread

Also not really surprising since the set isn't quite a year old yet (just about).

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  #4050  
Old December 18th, 2010, 02:09 PM
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Re: Battlefields of Valhalla Discussion Thread

Quote:
Originally Posted by Typhon2222 View Post
Gents, am I right in thinking that no map using BftU has ever made it into the BoV?
Quote:
Originally Posted by nyys View Post
Also not really surprising since the set isn't quite a year old yet (just about).
Yup, it takes us a while. We have reviewed, however, a fair number of BftU maps; they just haven't quite made it for one reason or another. (BftU is a tough set to work with, since it is much smaller than other MSs.)

Anyhow, I feel fairly good about some of the BftU maps in process right now. (I think there are 4 right now.) I have two of them on my tables right now and so far haven't found anything that really worries me. Still playing though...
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  #4051  
Old December 19th, 2010, 12:37 AM
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Re: Battlefields of Valhalla Discussion Thread

I would like to nominate Still Life with Marro by tannergx for the BoV.
We used this map today at the Michigan Toys for Tots Tournament and everyone agreed that this was the best map there. It was fun to play on and we felt it was a good balanced map.


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  #4052  
Old December 20th, 2010, 12:38 AM
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Re: Battlefields of Valhalla Discussion Thread

If you gents aren't too swamped with nominations, I'd like to offer one of my own which has seen lots of play recently.


YEA THOUGH I WALK....
Designed for 1x1 tournament play, with standard 24 starting hexes per player. Shadowy lowlands, lava heights, and careful line-of-sight blockers make for a melee-friendly map, while the interaction between glyphs and terrain keeps things tactically fluid. There are numerous opportunities for gaining temporary height advantage, but most cannot be permanently occupied. Do you seize and reinforce the peripheral glyphs first, knowing their movement bonus will make navigating the hot terrain easier? Or do you move in force for the central valley floor, trusting in its shadowy defenses and initiative bonuses to give you the tactical edge?

Map: YEA THOUGH I WALK....
Uses: 2 BftU, 1 VW.
Glyphs: 2 Dagmar (+8 initiative), 2 Valda (+2 movement).
Download: here
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  #4053  
Old December 20th, 2010, 02:42 PM
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Re: Battlefields of Valhalla Discussion Thread

Quote:
Originally Posted by ZBeeblebrox View Post
I would like to nominate Still Life with Marro by tannergx for the BoV.
We used this map today at the Michigan Toys for Tots Tournament and everyone agreed that this was the best map there. It was fun to play on and we felt it was a good balanced map.

I'm a bit concerned that this map will mostly be a rush for the hills, with little incentive at all to enter the center (swamp water) gap. A fair amount of the raised levels (not the highest, of course) have jungle cover, making everything else even that much less valuable. The cover of the Hive might be enough to help a bit. And I do like the look of the map and what I hope I will find to be only a deceptively simple layout.

I vote YES to review Still Life with Marro by tannergx for the BoV


Quote:
Originally Posted by Typhon2222
YEA THOUGH I WALK....
Designed for 1x1 tournament play, with standard 24 starting hexes per player. Shadowy lowlands, lava heights, and careful line-of-sight blockers make for a melee-friendly map, while the interaction between glyphs and terrain keeps things tactically fluid. There are numerous opportunities for gaining temporary height advantage, but most cannot be permanently occupied. Do you seize and reinforce the peripheral glyphs first, knowing their movement bonus will make navigating the hot terrain easier? Or do you move in force for the central valley floor, trusting in its shadowy defenses and initiative bonuses to give you the tactical edge?

Map: YEA THOUGH I WALK....
Uses: 2 BftU, 1 VW.
Glyphs: 2 Dagmar (+8 initiative), 2 Valda (+2 movement).
Download: here
I'm not a fan of a map with so many static glyphs, usually, but I am a sucker for Lava and BftU mixed together. I like the central shadow pit. And it looks like the lava is laid out in an effective way. I worry that there is little cover for melee, other than in the center. But, I am intrigued enough.

I vote YES to review YEA THOUGH I WALK....
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  #4054  
Old December 23rd, 2010, 02:30 AM
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Re: Battlefields of Valhalla Discussion Thread

I vote YES to induct

Burial Marsh by Panopticon

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  #4055  
Old December 23rd, 2010, 09:13 AM
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Re: Battlefields of Valhalla Discussion Thread

Still Life with Marro by tannergx
I'm not a fan of the glyphs being on the high points of the map. No to review.

YEA THOUGH I WALK.... by Typhon2222
I was so so on this one, so I let my usual opponent decide (my son) and he said lets give it a go. Yes to review.

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  #4056  
Old December 23rd, 2010, 01:53 PM
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Re: Battlefields of Valhalla Discussion Thread

Well, I've played a lot of games on Burial Marsh. And I like it quite a bit. There are a few aesthetic things that bug me (gaps in the tiles, that sort of thing) and a few mechanics I'm not completely sold on (the high points being as close the start as they are, the power of the magic move number of 6 on the map, that sort of thing), but all in all, the more I play on it the more I feel like it is a sold, well-thought out map that brings something to the BoV and balances out quite well.

I keep running "one more test" and have yet to see anything that really bugs me about the map. It plays a bit wide, but I like that. I love the LOS blockers. I even love that my opponents often don't go for the T-Glyphs b/c they have too many units in the Shadows. It's fun to have a trap that is fair, but actually does make people think a bit.

Anyhow, I was planning a longer write up, but the holidays are pressing in and so I'll just blurt it out :

I vote YES to induct Burial Marsh into the BoV.
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