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  #937  
Old November 2nd, 2010, 10:41 PM
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Re: CHCG24 Discussion Thread

Sorry for the double post. It seemed more appropriate than just editing my last post.

I would like to nominate krysto2002's Deathwalker 10000. Krysto brought up the point that this custom is not based on a real available figure, but it does not seem to me that is a requirement of the CHCG24. Please correct me if I am wrong.


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  #938  
Old November 2nd, 2010, 10:47 PM
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Re: CHCG24 Discussion Thread

Is it single or double spaced? That makes a pretty significant difference when pricing powers such as trample stomp.



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  #939  
Old November 2nd, 2010, 10:48 PM
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Re: CHCG24 Discussion Thread

Quote:
Originally Posted by Chardar View Post
Is it single or double spaced? That makes a pretty significant difference when pricing powers such as trample stomp.
Double spaced I believe.

proof:
Quote:
He would be a 2-hex figure btw.
(from krysto)

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  #940  
Old November 2nd, 2010, 10:54 PM
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Re: CHCG24 Discussion Thread

Then I'd think he's pretty significantly overpriced. He can attack up to 8 time per turn, but with an ever decreasing range, one attack die, and only if he didn't move. That's a lot to give up for such a weak attack. I like the abilities, I like the theme, I just want to drop the price. I'd think 160-170 would be good.



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  #941  
Old November 2nd, 2010, 10:57 PM
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Re: CHCG24 Discussion Thread

Quote:
Originally Posted by Chardar View Post
Then I'd think he's pretty significantly overpriced. He can attack up to 8 time per turn, but with an ever decreasing range, one attack die, and only if he didn't move. That's a lot to give up for such a weak attack. I like the abilities, I like the theme, I just want to drop the price. I'd think 160-170 would be good.
But his attack also goes up by per range drop(allowing a maximum attack of 8 ). That can really cruise through many figures. But how about 190?

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  #942  
Old November 2nd, 2010, 10:58 PM
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Re: CHCG24 Discussion Thread

I completely missed the part where the attack goes up. Please disregard everything in my previous comment.

I'll stick to the look of the card. That seems to be my specialty. It needs fogged, and the image could be a little sharper, but I don't know what you could do to fix that.



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  #943  
Old November 2nd, 2010, 11:02 PM
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Re: CHCG24 Discussion Thread

Consider this as well, if a figure or squad engages it, DW10000 will likely not move and attack the figure(s). Attacks of 1-4 wont be that big of a deal, but then he'll get an attack of 5, 6, 7, AND 8. Whether the opponent was a Hero or a squad of 4, they will NOT live after that.

EDIT: Don't need the quote
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  #944  
Old November 2nd, 2010, 11:10 PM
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Re: CHCG24 Discussion Thread

Quote:
Originally Posted by kaiyu0707 View Post
Consider this as well, if a figure or squad engages it, DW10000 will likely not move and attack the figure(s). Attacks of 1-4 wont be that big of a deal, but then he'll get an attack of 5, 6, 7, AND 8. Whether the opponent was a Hero or a squad of 4, they will NOT live after that.

EDIT: Don't need the quote
It would be pretty simple to add the sentence, "He cannot attack the same figure more than once." That would fix that problem and actually provide a strategy by which to take him down.

Edit: You could also require DW10K to be unengaged to use his special attack. Also, there is a typo on the third last line of the special attack "Ammob Barrage."

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Last edited by Paronychodon; November 2nd, 2010 at 11:14 PM. Reason: More edits.
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  #945  
Old November 2nd, 2010, 11:11 PM
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Re: CHCG24 Discussion Thread

Quote:
Originally Posted by Paronychodon View Post
Quote:
Originally Posted by kaiyu0707 View Post
Consider this as well, if a figure or squad engages it, DW10000 will likely not move and attack the figure(s). Attacks of 1-4 wont be that big of a deal, but then he'll get an attack of 5, 6, 7, AND 8. Whether the opponent was a Hero or a squad of 4, they will NOT live after that.

EDIT: Don't need the quote
It would be pretty simple to add the sentence, "He cannot attack the same figure more than once." That would fix that problem and actually provide a strategy by which to take him down.
But then if he only has 1 figure adjacent to him he could only attack with an attack of 1 and be done for the turn.
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  #946  
Old November 2nd, 2010, 11:18 PM
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Re: CHCG24 Discussion Thread

I like the fix. It also makes engagement much more of a handicap, which could drop his price. It also makes him harder to play, which is hard to accomplish with higher cost figures.



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  #947  
Old November 2nd, 2010, 11:22 PM
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Re: CHCG24 Discussion Thread

Sorry, been unmercifully busy with french work. I can't touch a thing until I get back tomorrow afternoon, but you know me I'll get it all done ASAP.

I'm taking all of this into consideration, but the point value is the major issue here. All typos will be fixed and I'll see what I can do about fogging in a bit. As for the pic of the actual figure in the window, it can't be sharpened too much, as it's the end result of a long hard gimp if you know what I mean, but I'll get to it, probably tomorrow at around 3:00.

Meet you all back on this thread then.

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  #948  
Old November 3rd, 2010, 12:14 AM
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Re: CHCG24 Discussion Thread

Suggested wording for Ammo Barrage Special Attack as is.

Ammo Barrage Special Attack
Range 8 - Special. Attack 1 + Special.
When Deathwalker 10000 attacks with its his Ammo Barrage Special Attack, he may attack 7 additional times. After each attack with Ammo Barrage Special Attack, subtract 1 space from its Range and add 1 die to its Attack.

Last edited by Kaiyu; November 3rd, 2010 at 01:31 AM.
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