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  #145  
Old June 22nd, 2010, 12:37 AM
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Re: Bullseye - ERB Phase

Yea.

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The correct way to add C3G playtests to posts.
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  #146  
Old June 22nd, 2010, 12:43 AM
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Re: Bullseye - ERB Phase

The proposal passes and I will update the playtesting sign up sheet after I send a PM to our Sidekicks for first dibs.
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  #147  
Old June 22nd, 2010, 05:08 PM
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Re: Bullseye - ERB Phase

Thanks!
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  #148  
Old June 26th, 2010, 08:53 AM
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Re: Bullseye - Playtesting Phase

So...any playtesting love yet?
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  #149  
Old June 26th, 2010, 03:31 PM
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Re: Bullseye - Playtesting Phase

Quote:
Originally Posted by GreyOwl View Post
So...any playtesting love yet?
Well you got SirG and Adam Souza as your playtesters, so I am guessing that it will get done in about a week's time. They are solid guys who I have a lot of respect for. Both of them kick some major booty, though SirG has been a bit distant lately.
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  #150  
Old June 28th, 2010, 01:45 PM
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Re: Bullseye - Playtesting Phase

You guys really hit the mark with this one! Good stuff. Can't wait to see some playtest results from our guys in that department.

C3G can be played with official Heroscape, but it's not recommended.


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  #151  
Old June 30th, 2010, 10:06 AM
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Re: Bullseye - Playtesting Phase

Playtest results from SirGalahad:

Quote:
Originally Posted by SirGalahad
CHECK LIST FOR FIGURE UNITS - Bullseye
- THEME TEST - PASS
- MIRROR TEST - PASS
- BONDING TEST - PASS
- SYNERGIES TEST - PASS
- POWER CHECK - PASS
- FUN TEST - PASS
- FUN COMPETITIVE TEST - PASS
- DRAFTING TEST - PASS
- USAGE TEST - PASS
- STRATEGY TEST - PASS, especially whether or not to disengage in order to receive the autoskull

PLAY TEST LIST FOR FIGURE UNITS
All tests done on Fire Isles

- HEAVY HITTER TEST - PASS

Test 1 v Beast
Bullseye wins on Turn 1 of Round 2 with 1 wound from Lava Field.

Test 2 v Jean Grey
Jean wins on Turn 6 of Round 1 with 2 wounds (defense whiff).

Test 3 v Jean Grey
Bullseye wins on Turn 5 of Round 2 with 3 wounds.

Test 4 v Huntress
Huntress wins on Turn 4 of Round 1 with 3 wounds.

Test 5 v Mystique
Mystique wins on Turn 3 of Round 2 with 2 wounds.

Test 6 v Kaemon Awa
Kaemon Awa wins on Turn 4 of Round 2 with 3 wounds.

Test 7 v Green Arrow
Bullseye wins on Turn 3 of Round 1 with a clean sheet (0 wounds). 5 skull attack v. 1
shield.

Test 8 v Green Arrow
Bullseye wins on Turn 1 of Round 2 with 3 wounds. GA rolled a 1 for Skill shot at the end of Round 1.

Test 9 v Sentinel
Bullseye wins on Turn 6 of Round 1 with 3 wounds.

Test 10 v Sentinel
Sentinel wins on Turn 6 of Round 1 with a clean sheet.

- SQUAD TEST - PASS

Test 1 v KoW x2 (140)

Round 1: Initiative Bullseye. He tries to pick one out of the start zone, but without the auto skull, he fails. Knights get no attacks the entire round, as Bullseye can use his range and higher move to snipe two (2). No lava field damage.

Round 2: Initiative Bullseye. Bullseye takes out one KoW each turn (5). Knights get attacks this round, but can only muster one per turn, and only for one total wound. Bullseye takes another wound for lava field damage (2).

Round 3: Initiative KoW: All remaining Knights get adjacent, removing his autoskull for the remainder of the game. Knights inflict wounds each of the first two turns (4), but lose a man each turn as well (7). Both miss last attack. Lava field bakes final tin man.

Bullseye wins after 3 full Rounds with 4 wounds.

Test 2 v Stingers x3 (180)

Round 1: Initiative Bullseye. Bullseye turtles to get first attack, kills first Stinger (1). Stinger Drain =2 (2). Bullseye snipes third (3). SD = 11 and Marro hit for three total wounds (3). Lava field puts Bullseye at critical life (4) and takes out all 3 Stingers (6).

Round 2: Initiative Stingers. No need for Drain, as squad takes down the assassin from height disadvantage.

Stingers win on Turn 1 of Round 2 with 3 Stingers remaining.

- ARMY TEST - PASS

Test 1
Team Bullseye (170) & Thor (430) = 600 v
Team Bats (200) & Superman (400) = 600

Round 1: Initiaitve Team Bullseye: Thor turtles, staying out of Supes' threat range. Supes flies up to gain high ground. Thor flies to same level and rolls 18 for God of Thunder Strike against the Kryptonian(3). Superman gets adjacent and hits the Asgardian for two of his own (2). Thor hits back for 1 with Mjolnir to avoid Man of Steel (4), but Batman blocks, and Supes misses. No lava field damage.

Round 2: Initiative Team Bullseye: Thor puts Superman to critical life (6). Kal-El rolls 4 skulls, only to see them all blocked. Thor puts down the Man of Steel. OM 2 on Superman. Bullseye moves forward, but has no shot. Batman advances, but both 'Rangs are blocked. No lava field damage.

Round 3: Team Bats: Mr. Wayne gets height on Bullseye and hits for 1 wound (1). Bullseye disengages safely, shoots down from height, but takes another wound from Evasive Strike (2), even with the -2 to Bats' roll. Bats gets level with the assassin, but cannot hit. Thor flies even to Bats and hits for three wounds (3). Bats swings at Bullseye and hits for another (3). Bullseye disengages safely to get off the lava field and rolls 4 skulls from height disadvantage, downing the Batman.

Team Bullseye wins on Turn 6 of Round 3 with 3 wounds on Bullseye and 2 wounds on Thor.

Test 2
Team Bullseye (170), Huntress (170), Silver Surfer (320) = 660 v
Team Captain America (220), Mystique (165), Deadpool (285) = 670

Round 1: Initiative Team Cap. Cap moves out. Surfer moves and blasts Cap for one wound (1). Deadpool moves adjacent to Cap and hits Surfer for two wounds (2). Surfer, guessing that OM 3 is on Mystique, blasts at her in her start zone, hitting her for three wounds (3). OM 3 was on Mystique, so she moves adjacent to the Cap/Deadpool pod and shoots at Surfer, but her 3 skulls are blocked. Bullseye shoots at Cap, but is blocked. Cap takes one wound for lava field damage (2)

Round 2: Initiative Team Bullseye. Surfer flies adjacent to Mystique to avoid Incognito and Cosmic Blasts her off the map (Wisecrack = 2). OM 1 on Mystique. Surfer backs up and fires at Cap and hits for one wound (3) (Wisecrack = 6). Deadpool fires at Surfer, but misses. Bullseye sets his sights on Cap and hits for another wound (4). Cap throws shield at Surfer and Bullseye, but both are blocked. Deadpool takes a wound from lava field damage, but had already healed (1).

Round 3: Initiative Team Cap. Deadpool rolls 3 and 4 skulls vs Surfer, but all are blocked. Surfer tries to finish off the Captain and his Tactician bonus, but Wisecrack = 18, so instead hits Deadpool for 1 wound (2). Deadpool puts Surfer at critical life (5). Surfer gives up height to stay out of Wisecrack range and puts down the good Captain. Deadpool rolls just enough to send the Surfer off his board. His second shot is for Bullseye, but it is blocked. Bullseye shoots back and hits for another wound (3). No lava field damage. Deadpool heals (2).

Round 4: Initiative Team Cap. Deadpool hits Bullseye for his first wound (1). Bullseye disengages safely, and his roll of 4 skulls plus the autoskull are just enough to take the mercenary out.

Team Bullseye wins on Turn 2 of Round 4 with 1-wound Bullseye and a pouting, unactivated Huntress.


Analysis: Bullseye feels like an assassin. Choosing to disengage to gain the autoskull is usually worth it, even if it means giving up height. Pass at 180.
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  #152  
Old June 30th, 2010, 10:30 AM
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Re: Bullseye - Playtesting Phase

An excellent playtest. Thor and Bullseye kicked Superman and Batman's butt.
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  #153  
Old July 2nd, 2010, 06:24 PM
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Re: Bullseye - Playtesting Phase

Not the best figure to get good pictures of, but I did what I could.









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TUTORIAL FOR RE-BASING FIGURES


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  #154  
Old July 2nd, 2010, 08:46 PM
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Re: Bullseye - Playtesting Phase

Thanks!
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  #155  
Old July 3rd, 2010, 12:03 AM
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Re: Bullseye - Playtesting Phase

You're welcome

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #156  
Old July 3rd, 2010, 03:23 PM
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Re: Bullseye - Playtesting Phase

Second playtest for Bullseye:

Quote:
Originally Posted by Adam Souza
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT BULLSEYE

- THEME TEST
PASS - I feel that Bullseye perfectly matches the theme of the charecter. His power is dead on, and his stats are perfectly reasonable.

- MIRROR TEST
PASS - His power does not interact in any way with another incarnation of itself.

- BONDING TEST
PASS - No Bonding. No Conflict.

- SYNERGIES TEST
PASS - I found no synergies specific to Bullseye that would be game breaking.

- POWER CHECK
PASS - I found no interaction with Bullseye that was overwhelming or game breaking.

- FUN TEST
PASS - Bulleyes power is simple to use and effective. Bullseye was a joy to play.

- FUN COMPETITIVE TEST
PASS - Bullseye is simpley good at what he does best, and you can't fault him for that. I'd have no reservations playing against him.

- DRAFTING TEST
PASS - Bullseye is a great mid to long range fighter at a reasonable cost, making him an excellent draft choice.

- USAGE TEST
PASS - Bullseyes sole power being attack oriented is quite usable.

- STRATEGY TEST
PASS - Bullseye presents a ranged fighting ability between Captain America and Silver Surfers levels with lower levels of defense and costs less than both. There is a definte niche for him in Superscape.

- Heavy Hitter or Mid-Level Hero/ Does it pass? PASS
I'd be comfortable with him at 160. He had Green Arrow beat solidly, only lucked out against Huntress and Cyclops, then Jean stomped him.

Spoiler Alert!

_____________________________________________________________


- Squad / Does it pass?
PASS - Bullseye dropped one with every attack, but could not withstand thier massed return fire.
Map: Badru Valley
Units: Marro Stingers (3 squads)
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass? PASS
Even with Taelord and High Ground, it was a close game.
Map: Badru Valley
Units: Bullseye, Green Arrow, and Taelord VS. Iceman, Jean Grey, and Beast
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass? PASS
Map: Badru Valley
Units: Bullseye, Captain America, & Spider-Man Vs. Green Arrow, Black Canary, & Captain America
Spoiler Alert!


I found Bullseye fun to play, well balanced, and fully draftable, and would endorse him at 160 points
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