Re: The Holocron of Grandmoff Tarkin
Grand Moff Tarkin
Galactic Empire
Human
Unique Hero
Grand Moff
Ruthless
Medium 5
Life 4
Move 5
Range 4
Attack 3
Defense 2
Points 160
TARKIN DOCTRINE
When rolling for initiative, opponents must subtract 2 from their roll for each differently named Army Card you control that follows the Galactic Empire, to a maximum of 10 subtracted from their roll.
IMPERIAL DEPLOYMENT
Start the game with 4 Overconfidence Markers. Each round that you win initiative, before revealing Order Markers, you must place one Overconfidence Marker on this card. After placing an Overconfidence Marker on this card, you may move all figures you control that follow the Galactic Empire up to 3 spaces each.
YOU OVERESTIMATE THEIR CHANCES
Whenever an opponent rolls the 20-sided die for a special power on an Army Card they control, that opponent may add or subtract 1 from the result for each Overconfidence Marker on this card.
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