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Old June 18th, 2021, 09:14 AM
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redstang redstang is offline
 
Join Date: October 22, 2009
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Here is a less rough draft of the Mauler Twins.

I've got writer's block with regards to a gadget power, unless we just want to give them the power to assemble a pool of glyphs (ala Scientist Supreme) and equip an equipment glyph to start the game, notwithstanding their Uniqueness of Uncommon. Would then need to probably drop Devious Defense from the Card.



NAME = MAULER TWIN
SECRET IDENTITY = N/A

SPECIES = CLONE
UNIQUENESS = UNCOMMON HERO
CLASS = GENIUS
PERSONALITY = ???

SIZE/HEIGHT = LARGE 6

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = 200

GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After taking a turn with this Mauler Twin, if he inflicted one or more wounds with his normal attack, you may immediately take a turn with another Mauler Twin you control. Add one additional die to that Mauler Twin’s attack roll if it doesn’t have a blue Clone Marker on its card. After using this special power, you may not take any additional turns with other figures you control.

CLONING CONFUSION
Once per game, at the end of a round, if this Mauler Twin has been destroyed and you control another Mauler Twin that is unengaged, remove all Wound Markers from this card and place this Mauler Twin on any empty space adjacent to another Mauler Twin you control, then place a blue Clone Marker on this card.

DEVIOUS DEFENSE
If this Mauler Twin has a blue Clone Marker on its card and would be destroyed in any way, you may instead ignore that effect and destroy another Mauler Twin figure you control adjacent to this Mauler Twin.

Updated Genetic Rivalry for full turn bond and Devious Defense for full destruction coverage. Tried to eliminate fluff language as well.
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