Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I suppose testing will sort this out but:
3 attack on normal feels underwhelming if this is an offensive unit, especially if we tone down the aoe to 2 lines of 3. I think this unit wants to be fairly close to the fighting so they can pick the best time to run in and burn down a bunch of units and it has to walk. Longer range with weaker attack seems at odds with it's purpose. For that reason I think 4 attack seems right.
6/3 feels pretty strong, Mimring is a 5/3 and is obviously similar.
The special power seems fine although I don't like cats gaining back markers, especially if the only way to do it in set is to take this character with them.
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