Re: The Book of All Might (breathing)
NAME = ALL MIGHT
SECRET IDENTITY = TOSHINORI YAGI
SPECIES = QUIRKHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = VALIANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 7
RANGE = 1
ATTACK = 7
DEFENSE = 7
POINTS = 340
I AM HERE
While All Might is engaged, all figures you control within 4 clear sight spaces of All Might add 1 to their Defense number, or 2 if they are Students.
DETROIT SMASH
After an opponent rolls defense dice against All Might's normal attack, you may Knockback the defending figure by placing it on an empty space exactly X spaces from its current position, where X is the number of skulls rolled in the attack. You may then place All Might adjacent to the defending figure. A figure moved by this special power never takes any leaving engagement attacks but can receive any falling damage that may apply.
GO BEYOND, PLUS ULTRA!
Once per game, if All Might would be destroyed by receiving wounds, he instead takes no damage, and at the end of the current player turn, you may take an immediate turn with All Might.
SUPER STRENGTH
Last edited by Arch-vile; January 21st, 2021 at 09:18 PM.
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