Thread: Viper Strategy
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Old August 17th, 2009, 12:24 PM
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Re: Viper Strategy

The main problem for this strategy is that you're laying out what your opponent's moves will be. Now, what if you're opponent doesn't move like you said they should? What would happen then?
Also, that seems like a massive amount of cards to keep track of, so it'd be awfully hard to move as a group.
Third, the vipers are cannon fodder themselves. You wouldn't need extra army cards to do it too. Seeing this, I believe it means you only have one of the common sets (poor you ), and that would make this point unvalid. But, it would be a better idea to put a large swarm of vipers into the army (aka, as much as you have and are able to squeeze into the starting zone without dropping any figures).

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