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Old March 25th, 2019, 03:54 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Scapemage View Post
TREACHEROUS RAGE
Once per round, before moving this Red Lantern, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. If you do, for the rest of the round, immediately after this Red Lantern or a Ravager within 4 clear sight spaces of this Red Lantern inflicts one or more wounds on a figure, you must roll 1 unblockable attack die against that figure. This Red Lantern can never have more than 3 red Battery Markers on her card.

RAGING PLASMA
When this Red Lantern rolls defense dice and receives at least one wound, you may place one previously removed red Battery Marker on this card. If the attack was an adjacent normal attack, you may instead remove a red Battery Marker from this card to count all blanks rolled as unblockable hits on the attacking figure.
In the bolded part above, which figure does "that figure" refer to? The defending figure? The figure you took the red Battery Marker from? Or the attacking figure?
The defending figure, AKA the one who just received the wounds from the attack.

For Raging Plasma, does it have to be a marker you previously removed from Bleez's card? Or from any Red Lantern?
It can only be a marker removed from Bleez's card. When playing with Supergirl and Mera, there is a nice interaction I love where Bleez can steal markers from her allies and then, Supergirl and Mera can effectively create new markers via their Raging Plasma powers.

For the all blanks rolled part, is it blanks rolled in the attack roll or the defense roll?
All blanks rolled by Bleez on defense.
For whomever worked heavily on Supergirl and Mera, if this is not how Raging Plasma works in actuality, please let us know.


Thanks for testing her! Since you are in-sanctum and have access to all of the Reds, I would like to see both tests in entirely-Red Lantern armies, please.

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