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Old October 14th, 2010, 11:45 AM
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Re: Unit Strategy Review - Zombies of Morindan

I added Exoskeleton to the list of powers that make you use onslaught. If you use normal attacks, Exoskeleton is pretty brutal for zombies, because it accelerates zombie attrition. If you can use onslaught consistently the Mezzodemons are no problem at all, but if your opponent gets a couple Mezzodemons on onslaught-immune spots on relative high ground and you are forced to grind through the markers, it's a bad situation.

I also added Death Knights to the "problem figures" section, in the same entry as the Phantom Knights. To add insult to injury, the Death Knights bond with the Dumutef, who is also immune to zombies rise again.

Bugbears have a very very slight advantage on flat ground against un-boosted zombies - this is covered in the "very tough melee" entry. Adding goblin cutters to the mix doesn't help the bugbears at all, because the zombies can get a ton of adjacencies with horde movement to counter scurry and easily turn the cutters into more zombies. Similarly, Death Chasers are just zombies that haven't risen quite yet.
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