Bio:
Mini Pics:
NAME = YELLOW LANTERN
SECRET IDENTITY = BEDOVIAN
SPECIES = DORENVAD
UNIQUENESS = UNIQUE HERO
CLASS = INSURGENT
PERSONALITY = PATIENT
SIZE/HEIGHT = MEDIUM 5
LIFE = 3
MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 6
POINTS = 160
YELLOW POWER BATTERY 2
Start the game with 2 yellow Battery Markers on this card. Add one to this Yellow Lantern’s Move, Range, Attack, and Defense numbers for each yellow Battery Marker on this card.
FEAR SNIPER SPECIAL ATTACK
Range special. Attack 2.
This Yellow Lantern may not use this special attack if he moved this turn. Choose a figure 8 or more spaces away within clear sight to attack. Figures can not roll defense dice when attacked by this special attack. After rolling attack dice, you may remove a yellow Battery Marker from this card to add one skull to whatever is rolled.
(or turn all dice to skulls? 2 unblock able dice plus an autoskull is too much)
FLYING SYMBOL
SUPER STRENGTH SYMBOL
----------------
Bedovian is the sniper of the Sinestro Corps. He has such great eyesight he can see up to 3 sectors away (for reference, there are 3600 sectors in the entire universe). I thought this would make for a fun special attack. I left Yellow Power Shield off the card so he'd be more of a glass cannon compared to most lanterns. However his shell provides some nice defense.