No worries, YK. I thought you might not be super opinionated here.
I just have a window of a couple days where I've got a lot of time to run tests, so I was hoping to move this along pretty quickly, but I didn't want to already be calling a vote the first time Heroes were seeing the thread.
CRB checklist:
Quote:
COMPETITIVE REVIEW BOARD CHECKLIST
Competitive Concerns
Does the design offer worrisome Order marker movement or efficiency (Commander Rogers, Joker (I), Ozymandias)?
Nothin' doin' on that front.
Does the design offer superior Auto wounding (War Machine, Cosmic Cube, Selene)?
Can only auto-wound other auto-wounders, and only if she can get engaged with them. I'm gonna call that a no.
Does the design cause the prevention of abilities (Blob, Polaris, Meteorite)?
Nope. Discouragement of some auto-wounding abilities, but no prevention.
Does the design move opponent's figures (Graviton, Magneto (II), Vulture)?
Negatory.
Does the design move friendly figures (Angel, Martian Manhunter (I))?
Nuh-uh.
Does the design boost other figures (outside of a narrowly defined set) (Captain America, Star-Lord, Sage)?
It does not.
Does the design have one or more excellent defensive powers (5th Precinct Beat Cops, Magical Defense, Speedball)?
Cassie is rocking exactly zero defensive powers.
Does the design auto destroy or take control of other figures in a way that unbalances the design (Psycho-man, Gorgon, Enchantress)?
That's a big no.
Does the design have any other concerns (Magma creating lava tiles, pre re-eval Crow's invulnerability, pre re-eval Mad Thinker Mind Games and limiting design space for Androids)?
I'm feeling pretty unconcerned.
Summary of Any Competitive Concerns/Suggestions for Changes:
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@
dok
@
Dysole
@
weebaer
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Soundwarp SG-1
You can fill in that last question if there's something I'm missing, but I feel pretty secure about this not being a problem design, so
let's send Cassie to initial testing.