Quote:
Originally Posted by NecroBlade
SAND DUNES:
Shifting Sand: After one of your figures ends its turn on a Sand Dune, you must roll the d20. If you roll 11+, choose an opponent to move that figure one space to a same level or lower space. Figures moved by Shifting Sand do not take leaving engagement attacks.
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I really like this. Short, sweet, and fun. Could be renamed to Fine Sand if we wanted an alternative name. Can always rule it as being considered sand too similar to swamp water and water.
I think the boards should be left as is unless there is a specific scenario rule, but the actual tiles could have optional rules. Sand already has an optional rule in a scenario or two where it becomes mud, so I think a movement based effect would be best suited.