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Old June 29th, 2013, 03:09 PM
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cwidje cwidje is offline
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Join Date: September 6, 2010
Location: USA - IN - Evansville
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Re: Public Design Post

After pondering (completely forgetting ) the suggestions for my Church of Humanity Disciples design, I edited it once more.
Quote:
Originally Posted by cwidje View Post
CHURCH OF HUMANITY DISCIPLE



MINI:
Spoiler Alert!


BIO:
Spoiler Alert!


NAME = CHURCH OF HUMANITY DISCIPLE
SPECIES = Human
UNIQUENESS/TYPE = Two-Figure Common Squad
CLASS = Citizens
PERSONALITY = Self-Righteous
SIZE/HEIGHT = Medium 5
LIFE = 1
MOVE = 4
RANGE = 6
ATTACK = 2
DEFENSE = 2
POINTS = 100

CRUCIFIXION
After a Church of Humanity Disciple destroys an opponent's figure with a normal attack, do not remove it from the battlefield until the end of the round. The destroyed figure is considered to be an obstacle on the battlefield. All opponents' figures with the same species as the destroyed figure within 5 clear sight spaces of the destroyed figure roll subtract 1 from their Attack and Defense numbers.

IN GOD'S IMAGE
If all the figures you control are human, add 1 to Church of Humanity Disciples' Move, Attack, & Defense numbers.

RELIGIOUS FERVOR
When attacking a nonhuman figure, if a Church of Humanity Disciple inflicts a wound, roll 1 combat die for each wound inflicted. For each skull rolled, inflict 1 extra wound on the target figure.

Though numerous pronunciation attempts have been made, I have recently spurned my moniker. Feel free to refer to me as BowTieJones instead.
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