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Old May 29th, 2022, 03:49 PM
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Re: The Book of Invisible Man - Design

Quote:
NAME = INVISIBLE MAN
SECRET IDENTITY = HAWLEY GRIFFIN

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = PSYCHOPATH
PERSONALITY = EXTRAORDINARY

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = ?


INVISIBILITY
Invisible Man can move through all figures, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight.

INVISIBLE INFILTRATION
After the first round, if you win initiative and Invisible Man is unengaged, you may place him adjacent to any figure on the battlefield within 10 spaces of Invisible Man that does not have the Blind Warrior special power and may:
• Look at any unrevealed Order Markers on that figure's card; or
• Roll one unblockable attack die against that figure. A blank rolled counts as 2 skulls.

SELF-SERVING BETRAYAL
Once per game, if you lose initiative with a roll of 5 or lower on any round after the first, remove any Order Markers on this figure's Army Card, choose an opponent to take control of this figure and its card, and place The Invisible Man's figure in that player's Start Zone. For the rest of the game, unless Invisible Man is destroyed, that player must place at least 2 Order Markers on Invisible Man's card at the start of each round.
Summarizing my ideas here, I'd be happy with these changes.
The second power dropping the double wound risk makes it more of a choice and is preferable to letting him do both in an Investigator/OM shenanigans build.
The third power he can betray you, but if he does he will be pursuing his own agenda, usually somewhat hindering the enemy.
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