January 28th, 2016, 03:08 PM
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C3G Super League MVP
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Join Date: October 2, 2011
Location: USA - Ohio - Millersburg
Posts: 4,367
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Re: C3G Final Editing Checklist
I put a checklist together 2+ years ago:
Quote:
Checklists:
Spoiler Alert!
Capitalization Checklist:- normal attack
- defense die
- defense dice
- attack die
- attack dice
- Move number
- Range number
- Attack number
- Defense number
- card
- Army Card
- Order Marker
- wound
- Wound Marker
- destructible object
- unblockable
- Unique
- battlefield
- opponent
- special power
- special attack
- Event
- Hero
- Common
- Squad
- Super Strength
- Flying
General Checklist:- Are we recycling a power name?
- If we are reusing an existing power, is the wording exactly the same?
- Should the powers affect destructible objects?
- Do any of the powers unintentionally synergize with other players' units?
- Do the powers allow turn stacking?
- Are any powers conditional on the source of damage?
- Are any powers expected to work after all figures have been destroyed? If so, is that clearly worded?
- Do any powers act unexpectedly in multiplayer games?
- Does a power trigger off of an Order Marker being revealed on another Army Card? If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?
- Is it clear which powers are mandatory and which are optional?
Style Checklist:- Species is always singular for Heroes and plural for Squads, except Human is always singular.
- Single-space, not single-spaced; double-space, not double-spaced.
Common Card Checklist:- Do any powers work differently if multiple copies of the same Common are used?
Uncommon Card Checklist:- Do multiple copies of the Uncommon have unintended interactions? Note that each card represents a distinct copy of each power, unlike Commons.
Special Attack Checklist:- If the unit is a squad, can some of the squad members use the special attack while others attack normally? Is it clear? In the rules, it states in the attack phase that a unit attacks with either a normal or special attack, so the only way it could be both is if that were spelled out in the power.
- Is it dependent on the type of space the target(s) is on? If so, does it work clearly with double-spaced figures and destructible objects?
Normal Attack Power Checklist:- Is it dependent on the type of space the target(s) is on? If so, does it work clearly with double-spaced figures and destructible objects?
Defense Power Checklist:- Probably got one here...
Auto-wound Power Checklist:- Probably got one here...
Movement Power Checklist:- Does it allow leaving engagement attacks?
- How does it interact with Engagement Strike?
- Is there any way the figure can be forced to end its movement on an illegal space?
- Is it a space-by-space move power, or a teleport-like place power? Is it clear in the power which one it is?
- How does it interact with bonus movement powers, such as Movement Bonding?
Aura Power Checklist:- If one member of a squad is within the aura, are the other squad members unintentionally affected?
Bonus/Replacement Turn Power (e.g. Bonding) Checklist:- Does it create bonding chains/loops?
- Should it have "after revealing an Order Marker" language?
- Does the power inadvertently allow the same unit to take multiple turns?
- Does it allow squad figures to take a turn? If so, does it divide up a squad so that only some members of the squad can activate?
Start of Turn Power Checklist:- How does it interact with various forms of bonding?
- How does it interact with powers that allow other units to take turns instead of the unit with the order marker?
- How does it interact with additional order marker revealing powers, such as [Insert here]?
End of Turn Power Checklist:- [Insert Here]
End of Round Power Checklist:- How does it interact with lava field damage?
Return-to-battlefield Power Checklist:- How does it interact with Engagement Strike?
Triggered Power Checklist:- [Insert Here]
Movement Triggered Powers:- Can it force a figure to end its movement on an illegal space?
- Should all movement/placing powers trigger it?
- Can a figure that moves zero spaces trigger it? Figures do not have to declare they are moving zero until the attack phase.
Attack Targeting Triggered Powers:- [Insert Here]
Attack Triggered Powers:- Does it affect special attacks?
Receiving Wounds Triggered Powers:- How does it interact with normal attacks?
- How does it interact with special attack?
- How does it interact with leaving engagement attacks?
- How does it interact with falling damage?
- How does it interact with lava field damage?
- How does it interact with Engagement Strike?
Destruction Triggered Powers:- How does it interact with normal attacks?
- How does it interact with special attack?
- How does it interact with leaving engagement attacks?
- How does it interact with falling damage?
- How does it interact with lava field damage?
- How does it interact with Engagement Strike?
Other Marker Powers- If the marker is placed on another card, what happens when either unit dies?
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