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Old August 7th, 2010, 01:04 PM
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xraine69 xraine69 is offline
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Join Date: September 6, 2006
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Official Scenario:RoB The Descending Stair Room 1

The Descending Stair Room 1

The Underdark .None in Valhalla knew that such an expansive world lay just below the surface of their own. Somewhere in that twisting underground maze might lay the secrets of the lost civilization that built the wellsprings.

You are the leader of an adventuring party, sent into the Underdark to unravel its most recent mystery. Along one of the well-scouted passages, lies an underground lake. Recently a horrific number of mutilated corpses have been discovered floating in its waters, apparently carried there by a river that feeds into the lake. Now christened the River of Blood, it stretches back into an unexplored region of the Underdark. You have been tasked with following that river and discovering the source of the bodies that float down its current. The River of Blood travels under the stair via a narrow gully and spills out into a massive lake. Few have ventured this far north.



Campaign Master Game Rules
Spoiler Alert!







Summary:
  • Goal: Destroy all of your opponent’s figures.
  • Setup: Randomly select 1 non-Brandar’s Chest Treasure Glyph and place it symbol side up as shown. Player 1 drafts or brings a pre-made 500 point Army of figures from the 5 allied generals (Jandar, Ullar, Einar, Vydar, and Aquilla). Player 2 drafts or brings a 250 point Army that must include at least one squad of Deepwyrm Drow.
Special Rules
  • River of Blood: Any figure that ends its turn on a water space must roll a 20-sided die. For Squad figures, only figures that were activated on that turn are affected. If you roll a 1-4, that figure receives 1 wound from the traces of acid in the water. Note: The River of Blood takes effect after all end of turn powers have resolved.
  • Stalactites: If a figure uses the Flying special power to move, place 1 wound marker on that figure as it starts its move. Figures with Stealth Flying are not affected by Stalactites.
  • Treasure Glyph Trap: Roll the 20-sided die. If you roll a 1-5, do not reveal the Treasure Glyph. Instead, the Hero attempting to pick up the Treasure Glyph receives 1 wound. If you roll a 6 or higher, turn the Treasure Glyph power-side up and place it on that Hero’s Army Card
  • Victory: Be the last player with at least one figure on the battlefield to win. If neither player has won by the end of Round 10, the player with the most points on the battlefield wins (see “Scoring”, on page 13 in the Battle for the Underdark Master Set game guide). Player 1 must defeat all of Player 2’s figures to continue onto the next room.
CAMPAIGN CONTINUES: If at least one of Player 1’s figures survives the battle, and all of Player 2’s figures have been destroyed, you may continue the campaign by playing
River of Blood: Room 2 on page 6.

If you are just looking to get into Scape, I have plenty of terrain to get you started!

Last edited by xraine69; August 7th, 2010 at 01:42 PM.
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