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Old February 24th, 2010, 02:37 PM
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Re: Unit Strategy Review - Zombies of Morindan

"Hot Heights" is no picnic for zombies, because the heights can be tough to scale with 4 move. But a map like Fire Isles is really pretty good for Zombies. They can easily get across the smallish map, and they can reach the glyphs as fast as rats. But most importantly/uniquely, they can have a bunch of figures step onto the hot high ground on OM 1, and a bunch of figures step off of it on OM 3. Granite Guardians can do the same trick.
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