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Old March 16th, 2007, 12:12 AM
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Dictatorbilbo Dictatorbilbo is offline
 
Join Date: January 31, 2007
Location: Bilboton
Posts: 1,703
Dictatorbilbo is surprisingly tart
Re: The Plastic Tree O' Doom!!!

Quote:
Originally Posted by Fallen Templar

1st you write
Quote:
Originally Posted by dictatorbilbo
Seemingly Harmless
This figure may not be attacked. This effect is nullified when this figure is first attacked.
umm...... If he cant be attacked how can you nullify the power
Yeah... I made a mistake when typing out the effect in the message...
Quote:
Originally Posted by Fallen Templar
Quote:
Originally Posted by dictatorbilbo
Did That Tree Just...
Every time this tree moves within 3 spaces and line of sight of an opponent place 1 marker on this card. Once 6 markers have been placed on this card, "seemingly harmless" is nullified.
Again this is useless or I just don't understand
I meant to make it so that as the tree moves closer to enemy figures they can "notice" the tree, and begin to suspect the seemingly harmless tree.
Quote:
Originally Posted by Fallen Templar
As well, You have to work on your wording and learn to balance out these. Theme figures like yours are hard to balance out.
Cheers, If I offended you in anyway just rag me next time I release a new custom.
Thank You! That was a great comment on the card! I'm already chugging away at improvements.

Quote:
Originally Posted by justjohn
Creative unit. It's a little too whimsical for my tastes, but it is fairly pretty creative. I don't understand where some of the abilities tie in, such as ballistic tree. Is it supposed to be launching like a missle?
Yes.

Quote:
Originally Posted by justjohn
Also, this:

This figure may not be attacked. This effect is nullified when this figure is first attacked.

I'm not sure why the second sentence is in there. Unless it's supposed to say "This effect is nullified when this figure attacks."

It also seems really expensive for what it does/what it is. With a move of 1, it's going to take a loooooooooooooooong time before this guy attacks anything, and once it does, it's going to get killed really quick with it's 3 life and 0 defense. That's assuming Seemingly Harmless works the way I think you meant it to. On the other hand, if the 2nd sentence is just redundant, and it can't be attacked until there are 6 markers on the card, it's still going to take a looooooooong time before it can attack anything, even a Knight can outrun it. 200 points for a 1 shot, fairly potent special attack, which is what this thing boils down to in my vision of it, seems really over priced.

It is a neat idea, it just needs some streamlining.
You're 100% right. Looking at it now, I would bump it down to about 120 points, or even less. I'm also thinking of increasing it's move to 5, and giving it 2 defence.

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