Re: The New York City Gang Of Four
Well met!
This is for Taleetha . . .
Talked with her last night. She's been lurking, and I asked her what she would field as the Elves . . .
Quote:
Originally Posted by Taeblewalker
Against the Aesir!
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Quote:
Originally Posted by Taeblewalker
My October Scape game will be Ragnorok-themed. Up to six players will participate. All armies will be 800 points, and two of the armies have a custom that must be included. I will include the details of the custom units in another post.
Good guys:
Aesir: Any Jandar and Ullar Kyrie, Tarn Viking Warriors (who will be common, cost 70 points and bond with Human Champions), Finn, Thorgrim and Eldgrim
Vanir: All Elves, Half-Elves and Eladrin
Dwarves: All Dwarves (but no Mok!)
Bad Guys:
Jotunheim: Snorri the Troll King (mandatory unique hero custom), Nodens the Frost Giant Jarl (optional unique hero custom), Greater Ice Elemental, all Giants (except Mok), all Trolls, Ogres and Cyclops, Brunak
Svartalfheim: Drider (mandatory to pick at least one; uncommon hero custom), all Drow, including Vienna Do'urdon (mandatory custom), Fyorlag Spiders
Undead: Any undead
Again, I will post details of the custom units in another post.
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Quote:
Originally Posted by Taeblewalker
Snorri the Troll King
Utgar
Troll
Unique Hero
King
Cruel
Large 7
Life 8
Move 6
Range 1
Attack 6
Defense 5
200 points
Snorri’s Orders
After revealing an order marker on this army card, instead of taking a turn with Snorri, you may take a turn with up to two trolls, ogres, giants, trolticors, ettins or cyclops you control. Snorri may be one of the two figures.
Great Cleave
When Snorri attacks an adjacent figure, you may choose a figure that is adjacent to the figure you attack. If Snorri inflicts more wounds than needed to destroy the targeted figure, all excess wounds are inflicted on the chosen figure.
Sanguine Axe
At the start of each turn that you take with Snorri, remove one wound marker from this army card. If Snorri destroys a figure, remove one wound marker from this army card.
Drider
Utgar
Arachnid
Uncommon Hero
Predator
Wild
Large 7
Life 5
Move 6
Range 1
Attack 5
Defense 4
Points 120
Shadow Strength
Add one to this Drider’s attack and defense if it is on a dungeon or shadow space.
Drow Hero Bonding
After revealing an order marker on this army card, you may take a turn with a Drow hero you control before taking a turn with this Drider.
Poisoned Blade
If you inflict at least one wound on an opponent’s figure, roll the 20-sided die. If you roll a 1-11, nothing happens. If you roll a 12-15, add 1 additional wound to the defending figure. If you roll a 16-18, add two wounds. If you roll an 19-20, add four wounds.
Vierna Do’Urdon
Utgar
Drow
Unique Hero
Arachnomancer
Devout
Medium 4
Life 4
Move 6
Range 5
Attack 3
Defense 3
Cost 80
Lolth’s Favor
When you roll a 20-sided die for a power on the army card of any friendly Drow or Arachnid figure, you may add 2 to the roll.
Faerie Fire
When a friendly figure attacks an opponent’s figure within six clear sight spaces of Vierna with a normal attack, that figure may re-roll up to two attack dice twice thaqt did not show skulls. Figures on shadow spaces that are affected by Faerie Fire do not receive the shadow bonus to defense.
Hide in Darkness q.v.
I have to finish the details on Nodens.
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Quote:
Originally Posted by chas
Taeblewalker Scape: Ragnarok will occur on Saturday Oct. 13. We have four signed up but can still take two more players, so join us if you're in or near NYC.
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Quote:
Originally Posted by Taeblewalker
Umbra, by @ mad_wookiee , will be our map. For extra start zones, we will just add some tiles to either side of the two start zones. Armies from each team start on the same side, and team members can share start zone space.
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Quote:
Originally Posted by Taeblewalker
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Quote:
Originally Posted by chas
I'm in as the Jotunheim Giants, led by that custom Troll King!
It looks like its going to be yet another great custom scenario from one of our members. Kids: Definitely Try This At Home! Heroscape is such a great platform for so many cool ideas, that we're still having fun with it after 11 years of playing together monthly. And you can look at this very long thread and many, many other site locations such as Kolakoski's Blog for all kinds of unusual ideas to vary your Scape. You may have noticed that we hardly ever play conventional tournament games at all--except for the annual Islandscape tornament we usually attend in the summer.
You can also check us out onsite on Custom Maps and Scenarios and "Other Custom Ideas," our individual customs threads for both Classic and Supers cards, and you may bump into us in many other locations around the neighborhood. See the Original Post up front for who we are and what we do. Enjoy!
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Quote:
Originally Posted by chas
The four armies of participating players are being built for next week's Saturday game; two good and two evil so far. We can take one more player on each side if anyone else bails in.
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P.S.: Our newest member, Joris, has shown himself to be an excellent player (mostly at my expense ). This time, I have arranged for him to be my ally against the seemingly overwhelming Forces of Darkness arrayed against us. He asked me to create an army for him (in addition to my own), as he is relatively unfamiliar with the plethora of units available for this scenario. Below (under cover of spoilers) are the armies I have come up with - and my reasoning in their construction.
Last edited by kolakoski; October 7th, 2018 at 05:32 PM.
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