March 13th, 2012, 10:09 AM
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Join Date: July 25, 2011
Location: England - West Midlands - Walsall
Posts: 208
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Re: Major League Heroscape Online!!!!!
Here are the formats for each week (no Marvel unless otherwise specified, 24 maximum startzone spaces unless otherwise specified, C3V/SoV legal): - 650/Infiltrator/Uncommon
Spoiler Alert!
Glyphs will be Heal and Defense +1, played face-up.
No common army cards are allowed. Uncommon and Unique units are allowed. Players will roll the D20 to see who places their first card's worth of units. The D20 roll winner can defer, if they choose. Battle begins after all units have been placed.
- 480/Ratcatcher/Assassin's Guild
- 500/[Fulcrum, Stygian Rift, or Blackroot]/Kill 'em All
Spoiler Alert!
Map will be determined at random from the three possible maps after armies are submitted. These armies will be used in the playoffs.
Glyphs will be Unique Attack +1 and Move +2, played face-up.
Glyphs will be Heroic Rune (Attack +1) and Brooch of Shielding (Disengage), played face-up with no traps.
- 850/divided v2/mixed marvel 16 spaces
- 575/Trepidation/B-
Spoiler Alert!
The side glyphs will be Move +2 and Wound.
All figures must have a power ranking of B- or lower according to the spider_poison/Jexik thread. Refer to the C3V/SoV thread for C3V/SoV figures only.
- 525/Road Rage v2/Heat of Battle
- 540/Can't See the Jungle/Pooled draft.
Spoiler Alert!
Glyphs will be chosen from a random pool Heroic Rune (+1 Attack), Talisman of Defense (+1 Defense), Potion of Healing (Heal 3 Wounds), Scarab of Invulnerability (16+ ignore wounds, temp glyph), Belt of Giant Strenth (+2 attack, temp glyph), and Elixr of Speed (+4 Speed, temp glyph), played face-down. Trap is the standard "roll 3 attack dice".
Rules for the draft pool: - The total points in your draft pool must be between 900 and 1100 points.
- There may be no more than 1 of any given unique card in your draft pool (you may have both Raelins or both Drakes, though).
- If you choose a common squad, you must include at least two cards of that squad in your draft pool, but no more than the number which would fill a 24-space startzone.
Procedure for the draft: - Both players roll the 20-sided die. Re-roll any ties. The higher roller decides whether to pick first or defer.
- The player who picks first chooses one Army Card and immediately places those figures in their start zone.
- After the first pick, each player, in turn, chooses two Army Cards, and immediately places those figures in their startzone.
Players continue drafting until they cannot draft any other figures within the 540 point total army limit.
At the conclusion of the 7 weeks, the top 4 will advance to the playoffs. Week 1 (semifinals) of the playoffs will use one of the maps not used in week 3, with players playing the same armies they played in week 3. The finals will use the final map, and players will trade armies (reverse the whip).[/QUOTE]
Last edited by Vegaslen; April 19th, 2012 at 05:09 PM.
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