September 11th, 2021, 04:11 PM
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"our design team knows what it's doing"
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Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting
Either tweak would work for me, provided it bears out in testing. I haven't gotten to playtest him much yet, so my two successes getting the exact minimum number needed with the right number of wounds isn't much of a data point. So the question is would we want a pricier, more consistent turn-stealer, or a cheaper, less reliable one. I'm not sure at the moment, but we do have a few designs in this point range already which makes me lean toward making him fall wherever other units don't.
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