Re: The Holocron of Zuckuss
NAME = ZUCKUSS
SPECIES = GAND
UNIQUENESS = UNIQUE HERO
CLASS = BOUNTY HUNTER
PERSONALITY = UNSTABLE
SIZE/HEIGHT = MEDIUM 4
LIFE = 4
MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 3
POINTS = 95
BOUNTY
At the start of the game, choose a Unique Hero to be Zuckuss' bounty. When Zuckuss attacks his Bounty with a normal attack, add 1 die to his attack.
GRS-1 SNARE RIFLE
Instead of attacking, you may choose an opponent’s Unique Hero within 8 clear sight spaces of Zuckuss and roll the 20-sided die. Add 3 to your roll if the chosen figure is Zuckuss' Bounty. If you roll a 16 or higher, remove all Order Markers from the chosen figure’s card.
INTUITION
When defending, Zuckuss may roll one additional die for each blank rolled by the attacking figure. Zuckuss may re-roll any dice that show blanks when defending. Intuition may only be used to re-roll dice once per defense.
FORCE SENSITIVE
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