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Old May 26th, 2020, 09:19 AM
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Hahma Hahma is offline
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Re: Frostgrave, Halo Ground Command and other tabletop minis

Quote:
Originally Posted by Tornado View Post
So cool. Love that grenade bounce ring.
Thanks Tornado!

That ring is a template for certain weapons like those quake grenades, smoke weapons, glop (glue like mortar). The weapon has a deviate value, usually 1 or 2. You place the template centered where you want it and in the weapon's range.

In this game, the characters have stat value for close combat, agility, marksmanship and intelligence. These numbers are between 5 and 7 but there are modifiers that can bring them up or down. When you make a skill check, you roll 2 d10s of different colors. The one is the attribute die, which means that you have to roll equal to or less than the skill you are using to pass that skill check. The other is the Feat die and if you roll equal to or less on both dies then it's called a Nailed It result.

There are 2 ranges for each weapon, a pass range of say 10 inches and a Nailed It range of say 16 inches. If you only succeed with your attribute die, then you can only reach your pass range, so sometimes you may be at Nailed It range but only Pass, so you miss. But if you Nail It, you reach the longer range.

If you fail on the attribute die and succeed on the Feat die than its still a failure. But, there is a reason it's called the Feat die. There is a symbol in place of the 1, and if that ever comes up, even if you fail the attribute die roll, it's counted as a Nailed It result, and you get an action point back ( all models start with 2 action points at the start of each round, but the leader starts with 3) so getting a Feat is great for getting more actions and having Heroic moments. You can also get a Feat if you roll doubles that are both equal to or less than the skill value. However, if you roll doubles greater than the skill value, that's a blunder and bad. You not only fail, but if you were shooting, your weapon jams and needs to be repaired by a mechanic. If you blunder a leap, you will fall and take falling damage etc.

Back to the template. If you fail, then you roll 2 d10s. One tells you the direction (you have the 1 of the template facing the center of the board ) and the other tells you the distance it goes. So it can actually affect the shooter or other friends if the die rolls are bad. But if you succeed, you still roll 1 d10 fir direction, but use the weapon's deviate (1or2) to have it move the direction rolled, 1 or 2 inches. Now If Nailed It, it lands right where you put it. If when moving the template for a miss or pass, if it bumps into something solid, you stop movement there and that's where the hit is. That's what happened on the tower. Ravanna had actually missed and it was going to move 6 inches in the 9 direction, but the wall/rail of the tower stopped it.


There is also a Teardrop template that is used for certain weapons. Is maybe 5 or 6 inches long and generally auto hits for enemies caught in it. But to get that close to use it is dangerous too. As in this game, of a character still has an action point left, they can react. So you can get shot while you are moving, or shot while you are shooting. Or the target can try to dodge.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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