Quote:
Originally Posted by Oman1666
Hi Craig, here's a strangely specific question for you:
In the ROTV master set, why did you and the team choose to include two ruins of two different sizes? Was it a deliberate attempt to discourage players from making maps with perfect symmetry (I did notice none of the maps in the rule book were symmetrical), or was there some other reason?
Thank you for taking the time to read this post (if you do) and for making one of the greatest games of all time
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Oman1666,
I guess it really comes down to, do you want two of the same pieces of terrain, or do you want two different ones? We thought players would want different ones.
Symmetrical Scenarios- we wanted playing Heroscape to be like creating a story. Two halves of identical terrain set ups seemed not very realistic to an actual battle.