ScapeCon 2. (July 13th-17th) is fast approaching, which means it's time for another map contest!
Every year we have many ladders and battlements leftover from the terrain pool. I think it's time we make use of them, but not in the usual way.
Map building parameters:- Map submissions can have no more than 1 Master Set and 2
Expansions OR 2 Master Sets and 1 Expansion
- With the exception of battlements and ladders, you are not allowed to use the Road or Castle sets for this contest
- Battlements and ladders can be added to any map without counting as using an expansion slot. In other words, you're able to do something like RoTV+Lave+Jungle+Battlements/Ladders
- 24 Hex starting zone
- Maps must be able to accommodate the Marro Hive
- The Marvel set is not allowed since the Scapecon terrain doesn't include any sets
In depth ladder rules:
Spoiler Alert!
Quote:
Originally Posted by OEAO
LADDER RULES
Small and medium figures can choose to ignore a ladder when moving down (but not when moving up).
Moving onto a ladder (when not already on that ladder):
If you must climb over an obstacle such as a battlement to access the ladder, count movement for climbing as usual. Then, consider the figure’s base level to be the level it has climbed to when considering its position relative to the ladder.
If a figure is more than 1 level above the highest rung of the ladder, it cannot move onto the ladder and must move to the landing space. Falling rules may apply.
If a figure is on the same level as the ladder's landing space, it must move to the landing space first.
If a figure is not on the same level as the landing space, it may move to a rung that is the same level as the figure's base, or one level higher or lower than the figure's base. 1 movement point.
Moving off of a ladder (from any rung) onto a non-ladder space (including the landing space):
If the space is more than 1 level higher, or if you are at a lower level than a battlement, railing, or ruin between the spaces, use normal movement rules for climbing.
If the space is a lower level, same level, or up to 1 level higher than current level (and there is nothing to climb over), move onto the space for 1 movement point.* Falling rules may apply.
* unless onto heavy snow/slippery ice, then 2 movement
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I can only recall a small handful of maps that use ladders or battlements, but don't use road/trees/pillars. These types of maps tend to shake things up in interesting ways, so it's a shame there are so few. The vast majority of the possible terrain combinations for this contest have never seen even a competitive map. So I'm very much looking forward to seeing what everyone comes up with.
SUBMISSIONS:
Submissions should include a display image (ideally a 3D VirtualScape rendering) and build instructions
A maximum of
2 entries per person.
DEADLINE:
Deadline May 7th at 11:59 central
VOTING:
Voting will be done by the community. Submissions will randomly be placed into one of several heats. The maps that receive the most votes will advance to the final round of voting.
PRIZES:
It wouldn't be a contest without prizes. Other scape-related prizes are incoming.
If we get more submissions than last year (17)
- 1st: First pick between $30 to Amazon or TBD
- 2nd: Second Pick
If we get ten more submissions than last year:
- 1st: First pick between $35 to Amazon or TBD
- 2nd: Second Pick
Clarification: The winning map isn't guaranteed to be selected for ScapeCon's map pool. The winning map will be playtested by event organizers to determine its viability.
Maps: