Quote:
Originally Posted by Ronin
Ambivalent. I'd like to see him in C3G, but I've never seen a Godzilla movie. (I have vague memories of watching that cartoon as a kid though, with Godzilla.... and Godzooky)
I'm comfortable leaving the implementation details up to the folks who are more apt to be leading the charge on him.
Quote:
Originally Posted by quozl
The movement rules are ready to use. You can see them in the Destructible Object Rules.
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The 3+ space movement rules? Those are in a thread in the OS. They never got finalized/rolled-out.
I guess my one question about those is that like... if we went two-space Godzilla, so Godzilla isn't even using them, do they really have a reason to exist, or does going two-space Godzilla pretty much set the precedent that we're gonna avoid going there?
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Yeah, that's my issue. I think it's a bridge we should cross and that will allow us greater options, so I don't like the idea of precedent that we should avoid going that far.
I think quozl has an interesting point about possibly making use of the throwing DO rules as a basis for this.