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Old April 15th, 2021, 08:25 PM
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NecroBlade NecroBlade is offline
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Re: Middle of No-Where Customs (4/6/21... WULFING updates!)

Quote:
Originally Posted by Shiftrex View Post
PACK HUNT
After moving and before attacking, count the number of engaged Hunters you control. You may move this number of unengaged Hunters you control that did not move this turn up to 3 spaces each.

TAKE DOWN PREY
Before attacking, you may choose up to two enemy figures engaged with one or more Wulfling Hunters you control. Instead of attacking normally, you can attack with any number of Wulflings engaged to each of those figures this turn.

STEALTHY 3
When an unengaged Wulfling Hunter is attacked with a normal or special attack, add 3 defense dice to the defending Wulfling Hunter.
My one concern with Take Down Prey is that while it does allow many attackers, it also limits them to two kills. Here's an alternate take that opens it up a little without overwhelming anything they're already targeting any more than it already is:

Quote:
TAKE DOWN PREY
Before attacking, choose up to two any number of enemy figures engaged with one two or more Wulfling Hunters you control. Instead of attacking normally, each Wulfling Hunter engaged to each of those figures this may attack this turn.
(I also reworded the last sentence a bit because the intent is that 3 WH engaged with a Rat would all get to be attackers for the turn even if that Rat Scatters away, and thus if a different Rat Scattered into engagement with them any who hadn't attacked yet would still be eligible to attack that Rat.)

I like how this power set works together. Pack Hunt says "we found prey, come and get it" and also allows a(n alpha) Hunter Hero to engage and sit on a target to keep moving other Hunters. Then Take Down Prey embodies the team effort to kill targets of any size. The combination of these powers means you'll want to engage the same enemy with multiple figures, strengthening the pack mentality (in contrast to the Fire Ants it borrows from, who want to spread out to sting and roll the swarm over as many targets as possible). And by selectively isolating and systematically eliminating prey, you free up Wulflings to get their Stealthy bonus while they wait and stalk and set up the next Pack Hunt.


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