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Old April 15th, 2021, 06:21 PM
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Re: Middle of No-Where Customs (4/6/21... WULFING updates!)

These are some possible workshopped directions that I could take with the Hunters, just brainstorming to figure out what the best way to proceed forward with them is. If anyone has any input or preferences, please let me know i plan to keep working hard on this unit.


WULFLING HUNTERS

GENERAL = ULLAR
PLANET = FEYLUND
SPECIES = WULFLING
UNIQUENESS = COMMON SQUAD
CLASS = HUNTERS
PERSONALITY = FEARSOME
SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = 50

V1.

WULFLING FEROCITY
Each turn that you take with the Wulfling Hunters you may attack with up to 6 Wulfling Hunters that you control.

PACK TACTICS
Wulflings attacking a figure that is engaged with a Wulfling Hunter may add 1 additional die to their attack roll.

STEALTHY 3
When an unengaged Wulfling Hunter is attacked with a normal or special attack, add 3 defense dice to the defending Wulfling Hunter.

V2.

PACK HUNT
After moving and before attacking, count the number of engaged Hunters you control. You may move this number of unengaged Hunters you control that did not move this turn up to 3 spaces each.

TAKE DOWN PREY
Before attacking, choose up to two enemy figures engaged with one or more Wulfling Hunters you control. Instead of attacking normally, you can attack with any number of Wulflings engaged to each of those figures this turn.

STEALTHY 3
When an unengaged Wulfling Hunter is attacked with a normal or special attack, add 3 defense dice to the defending Wulfling Hunter.

V3.

PREPARE AMBUSH
Before taking a turn with the Wulfling Hunters you may move a Hunter Hero or Wulfling Hero that you control 5 spaces.

PACK TACTICS
Hunters attacking a figure that is engaged with a Wulfling Hunter may add 1 additional die to their attack roll.

STEALTHY 3
When an unengaged Wulfling Hunter is attacked with a normal or special attack, add 3 defense dice to the defending Wulfling Hunter.
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