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Old September 16th, 2014, 07:58 PM
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Re: Competitive Unit Alters

OK, I went a little crazy and updated almost all my cards and added 28 new cards!
Changed: Acolarh, Aubrien Archers, Syvarris, Saylind, Grok Riders
Added: Blue Wyrmling, Brave Arrow, Fyorlag Spiders, Ashigaru Yari, Kato Katsuro, Master of the Hunt, Dzu-Teh, Erevan Sunshadow, Greater Ice Elemental, MacDirk Warriors, Arkmer, Brandis Skyhunter, Chardris, Emirroon, Jorhdawn, Kyntela Gwyn, Morsbane, Sharwin Wildborn, Sonlen, Ulginesh, Elite Onyx Vipers, Khosumet The Darklord, Frost Giant of Morh, Iskra, Rechets of Bogdan, Mind Flayer Mastermind, Obsidian Guards, Evar Scarcarver
Kept (except fixed wording on most): Gurei-oni, Ninjas Of The Northern Wind, Retarius, Deadeye Dan, Anubian Wolves, Isamu, Sahuagin Raider, Shades of Bleakewoode, Deathstalkers, Deathwalker 7000, 800, and 9000, Zettian Guards, Agent Carr, Major X17
Removed: Deepwyrm Drow (CUC passed them)

I will update my PDF compilation once there is some feedback (including proofreading for grammar and typos). To make the feedback more manageable, besides grammar and typo issues, give feedback on the following first:
  • Blue Wyrmling: Change Defense from 3 to 4.
  • Brave Arrow: Make Uncommon Hero.
  • Fyorlag Spiders: Increase defense from 2 to 3 and change power ENTANGLING WEB to "... If you roll a 16 14 or higher..."
  • Ashigaru Yari: Change ENCIRCLE SPECIAL ATTACK to "Range 1. Attack 6 Special. If 2, 3, or 4 Ashigaru Yari you control are adjacent to the same enemy figure, they may roll their attack dice as one combined attack of 4, 6, or 8. The defending figure compares height to the lowest Ashigaru Yari to determine any height advantage. Encircle Special Attack may only be used once per turn. If Encircle Special Attack is used, figures not involved in the attack but that moved this turn cannot attack may still do a normal attack."
  • Kato Katsuro: Change power KATO KATSURO'S COMMAND to "Instead of taking a turn with Kato Katsuro, you may take a turn with one up to two of the following that you control: • 1 Samurai Hero or 1 Samurai Squad, • 1 Ashigaru Harquebus Squad, • 1 Ashigaru Yari Squad. You may choose which Hero or Squad to activate first. Any figure in the above list that is taking a turn instead of Kato Katsuro must be within clear sight of Kato Katsuro before moving."
  • Master of the Hunt: Reduce cost from 140 to 125 and change JAVELIN to "...If you roll a 16 an 11 or higher..."
  • All Elves (except WoA) and all Eladrin and Half-Elves : Add power EVASIVE 1.
  • Change Eladrin to Elf for Sharwin Wildborn and Erevan Sunshadow, and change Sonlen to a Wizard
  • Brandis Skyhunter: Add EVASIVE 1 as above for elves (but still keep half-elf) and change Archer's Glory to "Each time Brandis Skyhunter destroys an opponent's non-adjacent Unique Hero figure, you make take another turn with Brandis Skyhunter."
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