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Old June 17th, 2011, 05:41 PM
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Re: The Book of Science Police - Playtesting

From Scapemage:

Quote:
Originally Posted by scapemage921
Here you are. I must say though, these are my favorite common squad yet. Simple, yet extremely interesting, especially with Lawman synergy. I also enjoyed the privelidge to use wave 7 figures in this test, and believe that Wave 7 will be my favorite so far.

Quote:
Originally Posted by Griffin View Post
C3G PLAY TEST FEEDBACK FORM
Quote:
Originally Posted by Griffin View Post

NAME OF THE TEST UNIT Science Police

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary.In this game, the Police performed better than I expected. They have the potential to deal wounds with just 2 attack, and both of their powers helped a lot. Iíd say 100 points for them, so thatís what Iím going to cost them at for game 2.
Map: Road Rampage
Units: Science Police x3, Commissioner Gordon, Black Canary, and Green Arrow (670) vs. Huntress, Hawkman, Hawkgirl, and Atom.
Spoiler Alert!
Spoiler Alert!

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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass at 90. The Police didnít perform as well when there were only 2 squads in play. They seem to struggle against units that can kill more than 1 of them in the same turn. But they still showed offensive potential, so 90 seems right.
Map: Road Rampage
Units: Science Police x2 (at 100 each), Killer Croc, and Red Tornado (700) vs. Dr. Fate, Aquaman, and 5th Precinct Beat Cops x3 (715)
Spoiler Alert!
Spoiler Alert!
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