View Single Post
  #1  
Old January 26th, 2010, 02:25 PM
NecroBlade's Avatar
NecroBlade NecroBlade is offline
"our design team knows what it's doing"
 
Join Date: November 22, 2006
Location: KY - Louisville
Posts: 21,431
Images: 186
Blog Entries: 21
NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth NecroBlade is a man of the cloth
The Book of 5th Precinct Beat Cops

The Book of 5th Precinct Beat Cops

C3G DC MASTER SET
WORLD'S FINEST



The figure used for this unit is a Heroclix figure from the Batman: Alpha set.
Its model number and name is #015 / GCPD.

The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name is #001-003 / Gotham Policeman.
_________________________________________________________________

Character Bio - The boys in blue not only fight crime on the streets, but also expose corruption within the department. Depending on who sits in the Commissioner's office, they have been either an ally or an opponent of Batman. They are all the better because of it, slowly taking back control of their city, even laying down their lives if needed.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Can I destroy someone else's adjacent Beat Cop to save my own figure from some wounds?
    A: No, you can only use special powers on Army Cards you control unless otherwise stated by the power.
  • Q: When a figure with a special power that triggers on a figure's wound or destruction, such as Carnage, attacks an opponent's figure next to his 5th Precinct Beat Cop, and the opponent destroys the Cop, does this trigger their special power?
    A: No. The 5th Precinct Beat Cops' special power is the one destroying the Beat Cop, not the attacking player. Since the attacking figure is not the one destroying the figure, a power that involves destroying or wounding a figure wouldn't trigger.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As Common figures, 5th Precinct Beat Cops interact differently with these special powers.
  • As a Common Squad, 5th Precinct Beat Cops interact differently with these special powers.
  • As Humans, 5th Precinct Beat Cops interact differently with these special powers.
  • As Lawmen, 5th Precinct Beat Cops interact differently with these special powers.
  • 5th Precinct Beat Cops roll an additional die against common squad figures due to their Clean Up the Streets special power. Current Common Squads.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • If you are playing against common squads, then you will often want to use the Beat Cops as an aggressive attacking force in their own right, as Clean Up the Street makes them a powerful counter to common squads. Otherwise, the Beat Cops are more useful for the Protect and Serve power.
  • Taking full advantage of Protect and Serve requires moving your high-value heroes and the Beat Cops together, often alternating Order Markers along the way. Moving a large number of Beat Cops along with your heroes across the map can take a long time and lead to inefficient turns where you are attacking with Beat Cops when you would rather be using your heroes. Therefore, more than 3 or 4 squads of Beat Cops is usually a waste unless you plan to fight from your start zone. Green Lantern (John Stewart) can be helpful in moving them around if you want to travel with them.
  • On the flip side, don't hesitate to play two or even one squad of Beat Cops in an army. You're just using them as mobile life points anyway, so being reduced to less than a full squad is not a big deal.
  • Because moving the Beat Cops around once you have set up can be difficult, an opponent who outranges you can draw you away from the Beat Cops' protection. Therefore, an army using the Beat Cops should usually have at least one figure that can force your opponent to move to you - either a long range attack (Hawkeye, Green Arrow, etc), a long-range special power (Puppet Master), or an intangible figure with a ranged attack (Martian Manhunter, Meteorite, etc).
  • Combining Angel with Beat Cops is extremely powerful. If your opponent uses normal attacks, you can use Guardian Angel to either move the targeted figure next to a Beat Cop, or move another Beat Cop next to the targeted figure.
  • Opponents will generally look to kill the low-defense Beat Cops first. Therefore, using Superman (I) + Beat Cops against ranged normal attacks, or Bizarro + Beat Cops against melee normal attacks, is another tough combo. This forces your opponent to grind through the high defense of those figures while only killing a Beat Cop when they manage a wound.
  • The Achilles Heel of the Beat Cops are area attacks. In order to use Protect and Serve, Beat Cops must bunch up near your heroes, making them extremely vulnerable to dying in droves to these attacks. Figures like Storm or Radioactive Man should be your first target when playing with Beat Cops. Consider sending out a hero on a suicide mission to take out area attackers before they reach your Beat Cops.
-Heroscapers Community Contributions-
  • TBA


Arena of the Valkyire - Help create Heroscape's next Master Set!
Trade List
C3V Brainstorm
never not funny
Pepperony - 14/09/13

Last edited by Splash; August 1st, 2022 at 06:47 PM. Reason: png
Reply With Quote