Re: Giant Sized Scape Battles
Was thinking the standard buildings should be fairly easy damage too, so a low defense of say 2, then the bigger the building the more life it would have. That way if you wanted to have an alien invasion force with tanks and bombers, those 1 & 2 att. die common units could damage a building. You could then have a few special buildings that were hardened bunkers or banks or something that had 3 defense where the command units could be located. Say a 100 person occupancy building could have 5 life, each W inflicted counts as 20 dead civilians. Or maybe the wounds inflicted should be worth less individually, then when the building is destroyed you get the full amount? Say 100 occupancy & 5 life gives you 15 dead humans for each W inflicted if the game ends without the building being destroyed, so 4 W's inflicted would net you 60 of the 100 possible kills.
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