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Old December 7th, 2019, 06:07 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Testing

Played on Ruins of Rennoc.
Army 1: Laglor, Gorillitroopers x2, Tetsuo Tyrell (430)
vs.
Army 2: Ulginesh, Haduc, Jorhdawn, Arkmer, Kyntela, Otonashi (430)

Summary: After a few rounds of careful positioning, Tyrell won initiative and made a Overclock and Laglor-boosted shot at Jorhdawn. With one wound and an Overclock roll of 13, he dunked her into lava. After blocking an attack from Haduc, he boosted again for another wound but failed the Mind Jack roll. After that, elevated shots from Arkmer and Haduc dropped him.

After that, Laglor and the Troopers had the advantage. With no SA to break through tough, the Elves got whittled down.

Overclock was used twice, on both of Tyrell's attacks. One dealt 1 wound to a 2D Jorhdawn and the other dealt 1 wound to a 4D plus autoshield Haduc. Mind Jack went 1/2, and was used to walk Jorhdawn into molten lava.

Thoughts: This was more or less an ideal situation for Tyrell. Even so, he only slightly exceeded his point value. That said, he was able to eliminate exactly who he needed to in order to position his army favorably. If the Mind Jack on Haduc had succeeded, he would have vastly overperformed.

Naturally, he's a little scary with Laglor, but so are a lot of things. Otherwise, 4 range is definitely tough to work with. I'd need more convincing to see it bumped, but if we do want to increase it I'd rather just have it at 5 by default as opposed to getting a buff from Overclock. Another fun possibility would be to allow Tyrell to attack without clear sight if he uses Overclock, though the AotP terrain might not have enough LoS blockers to make that worthwhile.
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