Quote:
SELF-SERVING BETRAYAL
After the first round, if you lose initiative, you must roll the 20-sided die. Add 1 to the roll for each other Renowned or Notorious figure you control. If you roll 6 or lower, remove any Order Markers on this figure's Army Card and choose an opponent who has not been chosen for Self-Serving Betrayal to take control of this figure and its card.
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The last bits are a bit wordy, either just let him hop around as is which he won't do too often, or say it's a once per game.