Re: White Knight's custom army cards
I understand the "no automatic skulls" policy. I'll have to think about that.
Last night I tested Aramist against Q9. Three of the times I had Q9 win initiative, the other three I had Aramist win the initiative. No height advantages. Just a 1 on 1 battle on a flat battlefield.
Q9 won 4-2.
All battles went 2 rounds except for the two battles that Aramist won (Q9 rolled 0 shields for one battle and 1 shield for the other).
So far, Aramist has not been a gamebreaker. Those 5 automatic skulls are scary, but they lose power when you divide them up. Tonight I'm going to try him against 2-4 squads of Deathreavers. With their 5 defense, should Aramist divide out the skulls 2-2-1, 3-2, 4-1, or 2-1-1-1? Most likely Aramist can only take out 1 or 2 rats at time. I'll post results after I check it out.
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