April 19th, 2010, 07:08 PM
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Join Date: January 10, 2010
Location: USA - IN - Fort Wayne
Posts: 3,123
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Re: White Knight's custom army cards
Quote:
Originally Posted by Balantai
The fact that Q9 has 7 defense is exactly why your version is extremely powerful. Q9 gets at most, 3 attacks of 3 dice. This is an average of 1.5 skulls per attack. If Q9 was attacking Q9, his 7 defense will mathematically, defend all three attacks. But if Aramist attacks with 5 skulls, it will average almost 3 wounds per turn on Q9.
EDIT: In other words, if both Q9 and Aramist attack a figure with 0 defense, they are equally as strong. But as a figure's defense increases, Q9's value drops at a must faster rate than Aramist.
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I think that if you lowered his move to 5 and the range of the attack to 4 that would balance out this end. Queglix Gun still has a much higher range than Enchanted Arrows. Which I think is well regarded as the most important stat.
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