Re: White Knight's custom army cards
I'll take your suggestions (especially about my unofficial wording) and update the cards in a day or two.
About Aramist
5 automatic skulls is a lot, but Q9 averages 4 to 5 skulls a turn as well--with a range of 6 (although not 4 to 5 skulls for a single attack). And Q9 has 7 defense dice. They both cost 180 points. Putting Q9 against Aramist, I'm thinking Q9 wins more than half the time. I'll run some tests to check that out.
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