Quote:
Originally Posted by Pumpkin_King
MINDJACK
When revealing an order marker on Tetsuo, after taking his turn, you may choose any enemy Unique Hero figure within 4 clear sight spaces. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card.
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Quote:
Enslave 17:
When revealing an order marker on this Mind Flayer Mastermind, after taking this Mind Flayer Mastermind's turn, you may choose any Unique Hero figure within 4 clear sight spaces of this Mind Flayer Mastermind. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of the chosen Hero and immediately take a turn with that Hero. At the end of that turn, control of the chosen Hero returns to its previous owner. All order markers that were on the figure's Army Card will stay on the Army Card. Enslave does not affect Mindflayers.
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So is the only difference between MINDJACK as proposed and Enslave that you cannot MINDJACK your own figures (but you can do Mindflayers)? If so that IMHO is a lame change - either make the power more differentiated (unique squads) or just reuse Enslave (again also provides more synergy with Mind Flayer Mastermind & Cxurg'gyath (who need all the help they can get). Not my design team, just a suggestion.