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Old May 17th, 2020, 04:49 PM
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Re: [Pod 0] HONORED SOUL-GUIDES (Lantern Geists) - Editing

Quote:
Originally Posted by capsocrates View Post
SPIRITUAL GUIDE
After revealing an order marker on this Army Card, you may place an Honored Soul Guide figure on the Army Card of any Unique Hero you control.

LAST WILL
After revealing an Order Marker on this Army Card, instead of taking a turn with the Honored Soul-Guides, you may choose a previously destroyed small or medium Unique Hero you control with an Honored Soul Guide figure on its Army Card. Remove that Honored Soul Guide from that Army Card, place that Hero adjacent to any figure you control, take a turn with it, and then destroy it.


vs.


something like this:

LAST WILL
After revealing an Order Marker on this Army Card you may
  • place an Honored Soul Guide figure on the Army Card of any Unique Hero you control.
  • or instead of taking a turn with the Honored Soul-Guides, you may choose a previously destroyed small or medium Unique Hero you control with an Honored Soul Guide figure on its Army Card. Remove that Honored Soul Guide from that Army Card, place that Hero adjacent to any figure you control, take a turn with it, and then destroy it.
Bullet points haven't ever been used like that officially, have they? I think it's just for different tiers of d20 results (like Unleashed Fury). But this type of use is a C3G thing (see: almost every recent card ). This version has a couple issues, though. The main one being something we've tried to avoid as much as we can: sitting in the start zone. Since the Hero can be placed adjacent to other figures, these guys never have a reason to move anywhere.


Quote:
Originally Posted by Astroking112 View Post
LAST WILL
After revealing an Order Marker on this card, instead of taking a turn with the Honored Soul-Guides, you may place one of them on the Army Card of a previously destroyed Unique Hero. At the start of any round, before placing Order Markers, you may remove enough wounds for that Hero to have 1 Life remaining and place it adjacent to any figure that you control. At the end of the round, remove the Honored Soul-Guide from that Army Card and destroy the Unique Hero.
Likewise, this version has at least one issue. If Braxas melts a figure, it doesn't get any wound markers. So it would come back at full health, thus making it a lot more difficult for an opponent to remove before the end of the round. However, that's something that wording can fix, at least.

Here's another shot:


LAST WILL
At the start of any round, before placing Order Markers, you may destroy an Honored Soul-Guide you control and place it on the Army Card of one of your previously destroyed small or medium Unique Heroes that does not have an Honored Soul-Guide on its card. Place or remove wounds for that Hero's Army Card so it has 1 Life remaining and place that Hero on the space the destroyed Honored Soul-Guide occupied. At the end of the round, destroy that Unique Hero.


By maintaining placement where a Soul-Guide was, spending a turn or two along the way to position them sets you up better for your 1-Life Hero. By allowing it to happen at the start of a round, you don't have to worry as much about when or where something gets destroyed. You also get the full round with the figure if you're lucky enough for it not to take a wound. By leaving the Soul-Guide on the card, you have to diversify your army and not just give the same Hero three lives (its own plus two Soul-Guides). The best of both worlds, I think. Still fun with something you really only want one more turn out of anyway, like DW7K. Potential with Raelin, perhaps, as your opponent has to either deal with her or wait a round for the aura to go away again.


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