Round 1: Martian Manhunter is an Agent this round.
Initiative Turtles. They go Turtle Power right away and all four turtles begin to advance.
Martian Manhunter takes the next three turns, bonding with Commander Brand and using Telepathic Directive to advance all of his allies.
This effectively moves all but Jubilee up to the middle of the map.
Round 2: Martian Manhunter is an Agent this round.
Initiative Agents. Martian Manhunter advances, doesn’t manage to move anyone forward, then Brand follows.
The Turtles use Turtle Power to move to about halfway up the map.
Martian Manhunter advances, moves forward all of his allies, and then Brand takes a turn and pot-shots Donatello from height disadvantage to score one wound and knock away the Anti-Grav Gauntlet.
Martian Manhunter advances himself and his allies, taking the Anti-Grav Gauntlet. Brand takes another shot at Donatello, but can’t hit.
Round 3: Martian Manhunter is an Agent this round.
Initiative Agents. Martian Manhunter engages Donatello and hits him for two wounds. Brand can’t backup as a result. Martian Manhunter directs Beast to advance.
Leonardo goes and activates Turtle Power. The Turtles converge on Martian Manhunter and KO him. Agents lose Order Marker 2.
Brand activates on Order Marker 3. She KOs Donatello.
Round 4: Beast is an Agent this round.
Initiative Turtles. Turtle Power goes. Leo fails to hit Beast. Raphael hits Brand from height for three wounds. Mikey can’t hit Brand or go again.
Beast Negotiates an Order Marker off of Leonardo and leaps to engage Raphael and Michelangelo. Beast hits Mikey for two wounds, but can’t hit Raphael.
Beast goes again, KOing Mikey and inflicting one wound on Raphael.
Beast goes again, but can’t hit Raphael. Brand hits Raph with Contact Pyrokinesis, but can’t hit Leonardo with her attack.
Round 5: Beast is an Agent this round.
Initiative Agents. Beast Negotiates Order Marker “X” off of Raphael and leaps to engage Leonardo. Beast fails to hit Leo, Brand fails Pyrokinesis and her attack on Raphael.
Leonardo goes, hitting Beast for three wounds, then uses Turtle Power to activate Raphael with Order Marker 2. Raph KOs Brand.
Beast leaps away, picks up the Anti-Grav Gauntlet, but fails to throw Leo.
Leo leaps down and KOs Beast.
Round 6: Initiative Turtles. Raph activates with Self-Importance for a double turn, but can’t quite engage Jubilee.
Jubilee can’t hit Raph.
Raph hits Jubilee for three wounds. Jubilee can’t hit back. Leonardo advances, then activates Raph, who KOs Jubilee.
Unit Summary: Commander Brand provided some synergy for the team, but it wasn’t enough to keep up with offensive surges from the Turtles.
- Damage Done (Normal Attack): Two Wounds on Donatello.
- SWORD RECRUITMENT/AGENT BACKUP: Used early in the game to turn bond with Martian Manhunter while moving the whole army up. Used after that to backup Beast midgame.
- CONTACT PYROKINESIS: 1 for 3. One Wound on Raphael.
- Damage Taken: KOed in Round 5.
Who won? List figures remaining in the winning army (include life remaining for heroes): Raphael with 3/5 Life and Leonardo with 5/5 Life win.