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Old April 14th, 2020, 03:05 PM
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They were trying to take elements from Magic the Gathering into a new game. If they wanted to they could have made the new set just Heroscape Master Set 4 and Wave M1+ (Wave 14+), Similar to how they made Marvel & D&D Master Set 3 and waves D1-D3 sets as a continuation of Herosape with a coupe new ideas (Dungeon scenarios, treasure glyphs) and just added a new type of unit Planeswalker (that can all summon) and Spell cards, and the 5 colors. However IMHO there are two reasons why they made AotP a separate game:
  • They wanted to get Magic Players as well as other non Heroscape players into the game and figured name it as a Magic game (and not just a "Magic Expansion" to an old game. Plus new games generally have more appeal than an expansion for an old game.
  • They were trying to integrate ideas from Magic such as Summoning and Spells in a larger way than just an "add-on" to Heroscape
IMHO those two reasons are not enough and would have better as a new wave for Heroscape. Magic players constantly jump in and don't have to buy old sets to get in. And all the additions could easily have been made on top of current sets, basically add back Order Markers and just make summoning a Scenario or power on Planeswakers. The hardest part would be Spell cards balancing with all previous Heroscape sets in addition to the new sets - as many are way too overpowered if you added in with Herocape armies.

Alternatively I wish the went MORE away form Heroscape and toward MtG with Manna to activate powers, and more combos. It was way to far away form Magic players to really attract them in a meaningful way except as a collector for the figures. Going 90% Heroscape alienated both Heroscape and Magic players, IMHO. They should have been 100% Heroscape + magic stuff, OR make the game at least 50% Magic. Oh well, se la vi - enjoy what we have.

Last edited by Dysole; May 20th, 2020 at 11:34 PM.
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