NAME = SUB-ZERO
SECRET IDENTITY = KUAI LIANG
SPECIES = CRYOMANCER
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = DETERMINED
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5
POINTS = 230
ICE BLAST 7
Before moving with Sub-Zero, you may choose a figure within 4 clear sight spaces without the Ice Resistance special power, and roll the 20-sided die. You may continue rolling for Ice Blast until you do not roll 7 or higher. Until the end of Sub-Zero's turn, when the chosen figure rolls defense dice it rolls X fewer dice, and when the chosen figure rolls the 20-sided die, subtract X from the roll. X is the number of times Sub-Zero rolled 7 or higher.
SLIDE 3
Instead of moving normally, Sub-Zero may use Slide. Move Sub-Zero up to 3 spaces in a straight line. When using Slide, Sub-Zero may move through all figures and never takes leaving engagement attacks. When attacking a figure Sub-Zero moved through this turn, add one automatic skull to whatever is rolled.
ICE CLONE COUNTER
Before rolling defense dice for Sub-Zero, you may reveal the “X” Order Marker on this card to add one automatic shield to whatever is rolled and, if the attacking figure is adjacent to Sub-Zero and does not have the Ice Resistance special power, count all excess shields as unblockable hits on the attacking figure.
previous version
Spoiler Alert!
NAME = SUB-ZERO
SECRET IDENTITY = KUAI LIANG
SPECIES = CRYOMANCER
UNIQUENESS = UNIQUE HERO
CLASS = ASSASSIN
PERSONALITY = DETERMINED
SIZE/HEIGHT = MEDIUM 5
LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5
POINTS = 230
ICE BLAST 7
Before moving with Sub-Zero, you may choose a figure within 4 clear sight spaces without the Ice Resistance special power, and roll the 20-sided die. If you roll 7 or higher, until the end of Sub-Zero’s turn or the chosen figure receives one or more wounds, the chosen figure may not move, subtracts 2 from its Defense number, and must subtract 4 from any twenty sided die they roll.
SLIDE 3
Instead of moving normally with Sub-Zero, Sub-Zero may use Slide. Move Sub-Zero up to 3 spaces in a straight line. When using Slide, Sub-Zero may move through all figures and never takes leaving engagement attacks. When attacking a figure Sub-Zero moved through this turn, you may count one blank rolled as an extra skull.
ICE CLONE COUNTER
Before rolling defense dice for Sub-Zero, you may reveal the “X” Order Marker on this card to add one automatic shield to whatever is rolled and, if the attacking figure is adjacent to Sub-Zero and does not have the Ice Resistance special power, count all excess shields as unblockable hits on the attacking figure.