Re: Green Lantern (Kilowog): Brainstorming Phase!
I don't know about 4/4 with 2 markers, it just seems to me that he should hit as hard if not harder then Hal. The problem I see is that yes I think Hal would do more damge at range, but in fistcuffs, I don't think Hal would hit harder then Kilowog. That being said I can see adjusting his attack/defense and markers to however seems right but have them total 7, or give him a special power that beefs up his attack to adjacent figures. Actually how about 4/4 2 markers and a bonus of 2 against adjacent? That would make him hit harder then Hal in close and less then Hal at range.
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