Quote:
Originally Posted by Tornado
This is easily solved by having both terrain for competitive and casual play.
Terrain that can be set up to work like an AI, like the gun embankments, could make for possible solo or co-op play scenarios.
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As I said, there is definitely a place in 'scape for more intricate, splashy terrain pieces, I've made some myself. But I believe that place is within playgroups and the Custom Terrain thread in general. If the aim is a C3V style project, producing balanced terrain pieces that have a positive, dynamic affect on gameplay in such a way that they are both worth using, and avle to be used in a tournament/competitive environment should be the goal.